Header(bpy_struct)

base class — bpy_struct

class bpy.types.Header(bpy_struct)

Editor header containing UI elements

bl_idname

If this is set, the header gets a custom ID, otherwise it takes the name of the class used to define the panel; for example, if the class name is “OBJECT_HT_hello”, and bl_idname is not set by the script, then bl_idname = “OBJECT_HT_hello”

Type :string, default “”
bl_space_type

The space where the header is going to be used in

Type :enum in [‘EMPTY’, ‘VIEW_3D’, ‘GRAPH_EDITOR’, ‘OUTLINER’, ‘PROPERTIES’, ‘FILE_BROWSER’, ‘IMAGE_EDITOR’, ‘INFO’, ‘SEQUENCE_EDITOR’, ‘TEXT_EDITOR’, ‘DOPESHEET_EDITOR’, ‘NLA_EDITOR’, ‘TIMELINE’, ‘NODE_EDITOR’, ‘LOGIC_EDITOR’, ‘CONSOLE’, ‘USER_PREFERENCES’], default ‘EMPTY’
layout

Structure of the header in the UI

Type :UILayout, (readonly)
draw(context)

Draw UI elements into the header UI layout

classmethod append(draw_func)

Append a draw function to this menu, takes the same arguments as the menus draw function

classmethod prepend(draw_func)

Prepend a draw function to this menu, takes the same arguments as the menus draw function

classmethod remove(draw_func)

Remove a draw function that has been added to this menu

Inherited Properties

Inherited Functions

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