base classes — bpy_struct, ID, Lamp
Directional area lamp
Light gamma correction value
Type : | float in [-inf, inf], default 0.0 |
---|
Threshold for Adaptive Sampling (Raytraced shadows)
Type : | float in [0, 1], default 0.0 |
---|
Color of shadows cast by the lamp
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
---|
Method to compute lamp shadow with
Type : | enum in [‘NOSHADOW’, ‘RAY_SHADOW’], default ‘NOSHADOW’ |
---|
Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower
Type : | enum in [‘ADAPTIVE_QMC’, ‘CONSTANT_QMC’, ‘CONSTANT_JITTERED’], default ‘CONSTANT_JITTERED’ |
---|
Number of samples taken extra (samples x samples)
Type : | int in [1, 64], default 0 |
---|
Number of samples taken extra (samples x samples)
Type : | int in [1, 64], default 0 |
---|
Light size for ray shadow sampling (Raytraced shadows)
Type : | float in [-inf, inf], default 0.0 |
---|
Shape of the area lamp
Type : | enum in [‘SQUARE’, ‘RECTANGLE’], default ‘SQUARE’ |
---|
Size of the area of the area Lamp, X direction size for Rectangle shapes
Type : | float in [-inf, inf], default 0.0 |
---|
Size of the area of the area Lamp in the Y direction for Rectangle shapes
Type : | float in [-inf, inf], default 0.0 |
---|
Use 2x2 dithering for sampling (Constant Jittered sampling)
Type : | boolean, default False |
---|
Use noise for sampling (Constant Jittered sampling)
Type : | boolean, default False |
---|
Cast shadows only, without illuminating objects
Type : | boolean, default False |
---|
Objects on the same layers only cast shadows
Type : | boolean, default False |
---|
Emphasize parts that are fully shadowed (Constant Jittered sampling)
Type : | boolean, default False |
---|
Inherited Properties
Inherited Functions
|