base class — bpy_struct
Exclude AO pass from combined
Type : | boolean, default False, (readonly) |
---|
Exclude emission pass from combined
Type : | boolean, default False, (readonly) |
---|
Exclude environment pass from combined
Type : | boolean, default False, (readonly) |
---|
Exclude indirect pass from combined
Type : | boolean, default False, (readonly) |
---|
Exclude raytraced reflection pass from combined
Type : | boolean, default False, (readonly) |
---|
Exclude raytraced refraction pass from combined
Type : | boolean, default False, (readonly) |
---|
Exclude shadow pass from combined
Type : | boolean, default False, (readonly) |
---|
Exclude specular pass from combined
Type : | boolean, default False, (readonly) |
---|
For Zmask, only render what is behind solid z values instead of in front
Type : | boolean, default False, (readonly) |
---|
Scene layers included in this render layer
Type : | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False), (readonly) |
---|
Zmask scene layers for solid faces
Type : | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False), (readonly) |
---|
Material to override all other materials in this render layer
Type : | Material, (readonly) |
---|
Render layer name
Type : | string, default “”, (readonly) |
---|
Type : | bpy_prop_collection of RenderPass, (readonly) |
---|
Type : | float in [-inf, inf], default 0.0 |
---|
Disable or enable the render layer
Type : | boolean, default False, (readonly) |
---|
Fill in Z values for solid faces in invisible layers, for masking
Type : | boolean, default False, (readonly) |
---|
Render Edge-enhance in this Layer (only works for Solid faces)
Type : | boolean, default False, (readonly) |
---|
Render Halos in this Layer (on top of Solid)
Type : | boolean, default False, (readonly) |
---|
Deliver AO pass
Type : | boolean, default False, (readonly) |
---|
Deliver shade-less color pass
Type : | boolean, default False, (readonly) |
---|
Deliver full combined RGBA buffer
Type : | boolean, default False, (readonly) |
---|
Deliver diffuse pass
Type : | boolean, default False, (readonly) |
---|
Deliver emission pass
Type : | boolean, default False, (readonly) |
---|
Deliver environment lighting pass
Type : | boolean, default False, (readonly) |
---|
Deliver indirect lighting pass
Type : | boolean, default False, (readonly) |
---|
Deliver material index pass
Type : | boolean, default False, (readonly) |
---|
Deliver mist factor pass (0.0-1.0)
Type : | boolean, default False, (readonly) |
---|
Deliver normal pass
Type : | boolean, default False, (readonly) |
---|
Deliver object index pass
Type : | boolean, default False, (readonly) |
---|
Deliver raytraced reflection pass
Type : | boolean, default False, (readonly) |
---|
Deliver raytraced refraction pass
Type : | boolean, default False, (readonly) |
---|
Deliver shadow pass
Type : | boolean, default False, (readonly) |
---|
Deliver specular pass
Type : | boolean, default False, (readonly) |
---|
Deliver texture UV pass
Type : | boolean, default False, (readonly) |
---|
Deliver speed vector pass
Type : | boolean, default False, (readonly) |
---|
Deliver Z values pass
Type : | boolean, default False, (readonly) |
---|
Render Sky in this Layer
Type : | boolean, default False, (readonly) |
---|
Render Solid faces in this Layer
Type : | boolean, default False, (readonly) |
---|
Render Strands in this Layer
Type : | boolean, default False, (readonly) |
---|
Only render what’s in front of the solid z values
Type : | boolean, default False, (readonly) |
---|
Render Z-Transparent faces in this Layer (on top of Solid and Halos)
Type : | boolean, default False, (readonly) |
---|
Copies the pixels of this renderlayer from an image file
Parameters: |
|
---|
Inherited Properties
Inherited Functions
|
References