base classes — bpy_struct, Node
subclasses — ShaderNodeBsdfDiffuse, ShaderNodeHueSaturation, ShaderNodeTexWave, ShaderNodeBsdfTranslucent, ShaderNodeVectorMath, ShaderNodeMixShader, ShaderNodeRGB, ShaderNodeCameraData, ShaderNodeTexEnvironment, ShaderNodeMath, ShaderNodeTexGradient, ShaderNodeRGBToBW, ShaderNodeTexCoord, ShaderNodeTexImage, ShaderNodeTexMusgrave, ShaderNodeBsdfTransparent, ShaderNodeHoldout, ShaderNodeOutputWorld, ShaderNodeRGBCurve, ShaderNodeVolumeTransparent, ShaderNodeInvert, ShaderNodeTexSky, ShaderNodeBsdfVelvet, ShaderNodeExtendedMaterial, ShaderNodeMaterial, ShaderNodeBsdfGlass, ShaderNodeAddShader, ShaderNodeBackground, ShaderNodeEmission, ShaderNodeValue, ShaderNodeMixRGB, ShaderNodeSeparateRGB, ShaderNodeVectorCurve, ShaderNodeLayerWeight, ShaderNodeNewGeometry, ShaderNodeCombineRGB, ShaderNodeAttribute, ShaderNodeTexNoise, ShaderNodeFresnel, ShaderNodeOutputLamp, ShaderNodeOutput, ShaderNodeValToRGB, ShaderNodeGeometry, ShaderNodeTexture, ShaderNodeTexMagic, ShaderNodeOutputMaterial, ShaderNodeMapping, ShaderNodeSqueeze, ShaderNodeTexVoronoi, ShaderNodeBsdfGlossy, ShaderNodeLight_path, ShaderNodeVolumeIsotropic, ShaderNodeNormal
Material shader node
Type : | enum in [‘OUTPUT’, ‘MATERIAL’, ‘RGB’, ‘VALUE’, ‘MIX_RGB’, ‘VALTORGB’, ‘RGBTOBW’, ‘TEXTURE’, ‘NORMAL’, ‘GEOMETRY’, ‘MAPPING’, ‘CURVE_VEC’, ‘CURVE_RGB’, ‘CAMERA’, ‘MATH’, ‘VECT_MATH’, ‘SQUEEZE’, ‘MATERIAL_EXT’, ‘INVERT’, ‘SEPRGB’, ‘COMBRGB’, ‘HUE_SAT’, ‘OUTPUT_MATERIAL’, ‘OUTPUT_WORLD’, ‘OUTPUT_LAMP’, ‘FRESNEL’, ‘MIX_SHADER’, ‘ATTRIBUTE’, ‘BACKGROUND’, ‘BSDF_DIFFUSE’, ‘BSDF_GLOSSY’, ‘BSDF_GLASS’, ‘BSDF_TRANSLUCENT’, ‘BSDF_TRANSPARENT’, ‘BSDF_VELVET’, ‘EMISSION’, ‘NEW_GEOMETRY’, ‘LIGHT_PATH’, ‘TEX_IMAGE’, ‘TEX_SKY’, ‘TEX_GRADIENT’, ‘TEX_VORONOI’, ‘TEX_MAGIC’, ‘TEX_WAVE’, ‘TEX_NOISE’, ‘TEX_MUSGRAVE’, ‘TEX_COORD’, ‘ADD_SHADER’, ‘TEX_ENVIRONMENT’, ‘HOLDOUT’, ‘LAYER_WEIGHT’, ‘VOLUME_TRANSPARENT’, ‘VOLUME_ISOTROPIC’, ‘SCRIPT’, ‘GROUP’], default ‘OUTPUT’, (readonly) |
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Inherited Properties
Inherited Functions
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