ParticleSettingsTextureSlot(TextureSlot)

base classes — bpy_struct, TextureSlot

class bpy.types.ParticleSettingsTextureSlot(TextureSlot)

Texture slot for textures in a Particle Settings datablock

clump_factor

Amount texture affects child clump

Type :float in [-inf, inf], default 0.0
damp_factor

Amount texture affects particle damping

Type :float in [-inf, inf], default 0.0
density_factor

Amount texture affects particle density

Type :float in [-inf, inf], default 0.0
field_factor

Amount texture affects particle force fields

Type :float in [-inf, inf], default 0.0
gravity_factor

Amount texture affects particle gravity

Type :float in [-inf, inf], default 0.0
kink_factor

Amount texture affects child kink

Type :float in [-inf, inf], default 0.0
length_factor

Amount texture affects child hair length

Type :float in [-inf, inf], default 0.0
life_factor

Amount texture affects particle life time

Type :float in [-inf, inf], default 0.0
mapping
  • FLAT Flat, Map X and Y coordinates directly.
  • CUBE Cube, Map using the normal vector.
  • TUBE Tube, Map with Z as central axis.
  • SPHERE Sphere, Map with Z as central axis.
Type :enum in [‘FLAT’, ‘CUBE’, ‘TUBE’, ‘SPHERE’], default ‘FLAT’
mapping_x
Type :enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
mapping_y
Type :enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
mapping_z
Type :enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’
object

Object to use for mapping with Object texture coordinates

Type :Object
rough_factor

Amount texture affects child roughness

Type :float in [-inf, inf], default 0.0
size_factor

Amount texture affects physical particle size

Type :float in [-inf, inf], default 0.0
texture_coords

Texture coordinates used to map the texture onto the background

  • GLOBAL Global, Use global coordinates for the texture coordinates.
  • OBJECT Object, Use linked object’s coordinates for texture coordinates.
  • UV UV, Use UV coordinates for texture coordinates.
  • ORCO Generated, Use the original undeformed coordinates of the object.
  • STRAND Strand / Particle, Use normalized strand texture coordinate (1D) or particle age (X) and trail position (Y).
Type :enum in [‘GLOBAL’, ‘OBJECT’, ‘UV’, ‘ORCO’, ‘STRAND’], default ‘GLOBAL’
time_factor

Amount texture affects particle emission time

Type :float in [-inf, inf], default 0.0
use_map_clump

Affect the child clumping

Type :boolean, default False
use_map_damp

Affect the particle velocity damping

Type :boolean, default False
use_map_density

Affect the density of the particles

Type :boolean, default False
use_map_field

Affect the particle force fields

Type :boolean, default False
use_map_gravity

Affect the particle gravity

Type :boolean, default False
use_map_kink

Affect the child kink

Type :boolean, default False
use_map_length

Affect the child hair length

Type :boolean, default False
use_map_life

Affect the life time of the particles

Type :boolean, default False
use_map_rough

Affect the child rough

Type :boolean, default False
use_map_size

Affect the particle size

Type :boolean, default False
use_map_time

Affect the emission time of the particles

Type :boolean, default False
use_map_velocity

Affect the particle initial velocity

Type :boolean, default False
uv_layer

UV map to use for mapping with UV texture coordinates

Type :string, default “”
velocity_factor

Amount texture affects particle initial velocity

Type :float in [-inf, inf], default 0.0

Inherited Properties

Inherited Functions

References

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ParticleSettings(ID)

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ParticleSettingsTextureSlots(bpy_struct)