ShaderNode(Node)

base classes — bpy_struct, Node

subclasses — ShaderNodeTexVoronoi, ShaderNodeTexMusgrave, ShaderNodeBsdfDiffuse, ShaderNodeTexImage, ShaderNodeVolumeIsotropic, ShaderNodeMixShader, ShaderNodeTexNoise, ShaderNodeTexCoord, ShaderNodeTexGradient, ShaderNodeAttribute, ShaderNodeBsdfVelvet, ShaderNodeTexChecker, ShaderNodeValToRGB, ShaderNodeCameraData, ShaderNodeOutputLamp, ShaderNodeTexEnvironment, ShaderNodeBackground, ShaderNodeOutputWorld, ShaderNodeGamma, ShaderNodeBsdfTranslucent, ShaderNodeSqueeze, ShaderNodeTexSky, ShaderNodeOutputMaterial, ShaderNodeBsdfGlass, ShaderNodeValue, ShaderNodeVectorMath, ShaderNodeFresnel, ShaderNodeVectorCurve, ShaderNodeRGBToBW, ShaderNodeMapping, ShaderNodeExtendedMaterial, ShaderNodeCombineRGB, ShaderNodeSeparateRGB, ShaderNodeBsdfTransparent, ShaderNodeNormal, ShaderNodeBsdfGlossy, ShaderNodeHueSaturation, ShaderNodeNewGeometry, ShaderNodeMaterial, ShaderNodeRGBCurve, ShaderNodeGeometry, ShaderNodeLight_path, ShaderNodeMath, ShaderNodeLayerWeight, ShaderNodeRGB, ShaderNodeTexture, ShaderNodeMixRGB, ShaderNodeOutput, ShaderNodeEmission, ShaderNodeVolumeTransparent, ShaderNodeTexMagic, ShaderNodeInvert, ShaderNodeHoldout, ShaderNodeBrightContrast, ShaderNodeTexWave, ShaderNodeAddShader

class bpy.types.ShaderNode(Node)

Material shader node

type
Type :enum in [‘OUTPUT’, ‘MATERIAL’, ‘RGB’, ‘VALUE’, ‘MIX_RGB’, ‘VALTORGB’, ‘RGBTOBW’, ‘TEXTURE’, ‘NORMAL’, ‘GEOMETRY’, ‘MAPPING’, ‘CURVE_VEC’, ‘CURVE_RGB’, ‘CAMERA’, ‘MATH’, ‘VECT_MATH’, ‘SQUEEZE’, ‘MATERIAL_EXT’, ‘INVERT’, ‘SEPRGB’, ‘COMBRGB’, ‘HUE_SAT’, ‘OUTPUT_MATERIAL’, ‘OUTPUT_WORLD’, ‘OUTPUT_LAMP’, ‘FRESNEL’, ‘MIX_SHADER’, ‘ATTRIBUTE’, ‘BACKGROUND’, ‘BSDF_DIFFUSE’, ‘BSDF_GLOSSY’, ‘BSDF_GLASS’, ‘BSDF_TRANSLUCENT’, ‘BSDF_TRANSPARENT’, ‘BSDF_VELVET’, ‘EMISSION’, ‘NEW_GEOMETRY’, ‘LIGHT_PATH’, ‘TEX_IMAGE’, ‘TEX_SKY’, ‘TEX_GRADIENT’, ‘TEX_VORONOI’, ‘TEX_MAGIC’, ‘TEX_WAVE’, ‘TEX_NOISE’, ‘TEX_MUSGRAVE’, ‘TEX_COORD’, ‘ADD_SHADER’, ‘TEX_ENVIRONMENT’, ‘HOLDOUT’, ‘LAYER_WEIGHT’, ‘VOLUME_TRANSPARENT’, ‘VOLUME_ISOTROPIC’, ‘GAMMA’, ‘TEX_CHECKER’, ‘BRIGHTCONTRAST’, ‘SCRIPT’, ‘GROUP’], default ‘OUTPUT’, (readonly)

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)