Undocumented (contribute)
Edge/Vertex Bevel
Parameters: |
|
---|
Blend in shape from a shape key
Parameters: |
|
---|
Make faces between two edge loops
Parameters: | inside (boolean, (optional)) – Inside |
---|
Undocumented (contribute)
Undocumented (contribute)
Parameters: | direction (enum in [‘CW’, ‘CCW’], (optional)) – Direction, Direction to rotate edge around |
---|
Delete selected vertices, edges or faces
Parameters: |
|
---|
Delete an edge loop by merging the faces on each side to a single face loop
File : | startup/bl_operators/wm.py:41 |
---|
Dissolve selected edges and verts, limited by the angle of surrounding geometry
Parameters: | angle_limit (float in [0, 3.14159], (optional)) – Max Angle, Angle Limit in Degrees |
---|
Assign Image to active UV Map, or create an UV Map
Parameters: |
|
---|
Duplicate and extrude selected vertices, edges or faces towards the mouse cursor
Parameters: | rotate_source (boolean, (optional)) – Rotate Source, Rotate initial selection giving better shape |
---|
Duplicate selected vertices, edges or faces
Parameters: | mode (int in [0, inf], (optional)) – Mode |
---|
Undocumented (contribute)
Parameters: |
|
---|
Add an edge or face to selected
Rotate selected edge or adjoining faces
Parameters: | direction (enum in [‘CW’, ‘CCW’], (optional)) – Direction, Direction to rotate edge around |
---|
Select an edge ring
Parameters: |
|
---|
Marked selected edges as sharp
Parameters: | sharpness (float in [0.01, inf], (optional)) – sharpness |
---|
Undocumented (contribute)
Parameters: | mirror (boolean, (optional)) – Mirror Editing |
---|
Undocumented (contribute)
Parameters: |
|
---|
Undocumented (contribute)
Parameters: | mirror (boolean, (optional)) – Mirror Editing |
---|
Undocumented (contribute)
Parameters: |
|
---|
Undocumented (contribute)
Parameters: | mirror (boolean, (optional)) – Mirror Editing |
---|
Undocumented (contribute)
Parameters: |
|
---|
Extrude selected vertices, edges or faces repeatedly
Parameters: |
|
---|
Undocumented (contribute)
Parameters: |
|
---|
Undocumented (contribute)
Parameters: | mirror (boolean, (optional)) – Mirror Editing |
---|
Copy mirror UV coordinates on the X axis based on a mirrored mesh
Parameters: | direction (enum in [‘POSITIVE’, ‘NEGATIVE’], (optional)) – Axis Direction |
---|---|
File : | startup/bl_operators/mesh.py:44 |
Select linked faces by angle
Parameters: | sharpness (float in [0.01, inf], (optional)) – sharpness |
---|
Display faces flat
Display faces smooth (using vertex normals)
Undocumented (contribute)
Flip the direction of selected faces’ normals (and of their vertices)
Hide (un)selected vertices, edges or faces
Parameters: | unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected |
---|
Undocumented (contribute)
Parameters: |
|
---|
Cut new topology
Select a loop of connected edges by connection type
Parameters: | ring (boolean, (optional)) – Ring |
---|
Select a loop of connected edges
Parameters: |
|
---|
Undocumented (contribute)
Parameters: | select_bigger (boolean, (optional)) – Select Bigger, Select bigger regions instead of smaller ones |
---|
Add a new loop between existing loops
Parameters: | number_cuts (int in [1, inf], (optional)) – Number of Cuts |
---|
Undocumented (contribute)
Parameters: |
|
---|
(un)mark selected edges as a seam
Parameters: | clear (boolean, (optional)) – Clear |
---|
(un)mark selected edges as sharp
Parameters: | clear (boolean, (optional)) – Clear |
---|
Undocumented (contribute)
Parameters: |
|
---|
Remove navmesh data from this mesh
Add a new index and assign it to selected faces
Copy the index from the active face
Create navigation mesh for selected objects
Assign a new index to every face
Use vertex coordinate as texture coordinate
Parameters: | factor (float in [-inf, inf], (optional)) – Factor |
---|
Make face and vertex normals point either outside or inside the mesh
Parameters: | inside (boolean, (optional)) – Inside |
---|
Construct a circle mesh
Parameters: |
|
---|
Construct a conic mesh
Parameters: |
|
---|
Construct a cube mesh
Parameters: |
|
---|
Construct a cylinder mesh
Parameters: |
|
---|
Construct a grid mesh
Parameters: |
|
---|
Construct an Icosphere mesh
Parameters: |
|
---|
Construct a Suzanne mesh
Parameters: |
|
---|
Construct a filled planar mesh with 4 vertices
Parameters: |
|
---|
Add a torus mesh
Parameters: |
|
---|---|
File : |
Construct a UV sphere mesh
Parameters: |
|
---|
Undocumented (contribute)
Parameters: | use_beauty (boolean, (optional)) – Beauty, Use best triangulation division (currently quads only) |
---|
Undocumented (contribute)
Undocumented (contribute)
Parameters: | mergedist (float in [1e-06, 50], (optional)) – Merge Distance, Minimum distance between elements to merge |
---|
Reveal all hidden vertices, edges and faces
Undocumented (contribute)
Parameters: |
|
---|
Undocumented (contribute)
Parameters: |
|
---|
Undocumented (contribute)
Parameters: |
|
---|
(De)select all vertices, edges or faces
Parameters: | action (enum in [‘TOGGLE’, ‘SELECT’, ‘DESELECT’, ‘INVERT’], (optional)) – Action, Selection action to execute
|
---|
Select all data in the mesh on a single axis
Parameters: |
|
---|
Select vertices or faces by vertex count
Parameters: |
|
---|
Select faces where all edges have more than 2 face users
Deselect vertices, edges or faces at the boundary of each selection region
Select all vertices linked to the active mesh
Parameters: | limit (boolean, (optional)) – Limit by Seams |
---|
(De)select all vertices linked to the edge under the mouse cursor
Parameters: |
|
---|
Select vertices with no edges nor faces, and edges with no faces
Select mesh items at mirrored locations
Parameters: | extend (boolean, (optional)) – Extend, Extend the existing selection |
---|
Select more vertices, edges or faces connected to initial selection
Undocumented (contribute)
Select all non-manifold vertices or edges
Undocumented (contribute)
Parameters: |
|
---|
Randomly select vertices
Parameters: |
|
---|
Select shortest path between two selections
Parameters: | extend (boolean, (optional)) – Extend Select |
---|
Select similar vertices, edges or faces by property types
Parameters: |
|
---|
Undocumented (contribute)
Parameters: | type (enum in [‘EDGE_LENGTH’, ‘TOPOLOGICAL’], (optional)) – Type, Method to compute distance |
---|
Separate selected geometry into a new mesh
Parameters: | type (enum in [‘SELECTED’, ‘MATERIAL’, ‘LOOSE’], (optional)) – Type |
---|
Apply selected vertex locations to all other shape keys
Create a solid skin by extruding, compensating for sharp angles
Parameters: | thickness (float in [-inf, inf], (optional)) – thickness |
---|
The faces of the active Mesh Object are sorted, based on the current view
Parameters: | type (enum in [‘VIEW_AXIS’, ‘CURSOR_DISTANCE’, ‘MATERIAL’, ‘SELECTED’, ‘RANDOMIZE’], (optional)) – Type |
---|
Undocumented (contribute)
Parameters: |
|
---|
Undocumented (contribute)
Add sticky UV texture layer
Remove sticky UV texture layer
Subdivide selected edges
Parameters: |
|
---|
Undocumented (contribute)
Parameters: |
|
---|
Add UV Map
Remove UV Map
Undocumented (contribute)
Undocumented (contribute)
Parameters: | direction (enum in [‘CW’, ‘CCW’], (optional)) – Direction, Direction to rotate UVs around |
---|
Undocumented (contribute)
Add vertex color layer
Remove vertex color layer
Randomize vertex order
Flatten angles of selected vertices
Parameters: | repeat (int in [1, 100], (optional)) – Number of times to smooth the mesh |
---|
Sort vertex order