base class — bpy_struct
Raytraced refraction settings for a Material datablock
Maximum allowed number of light inter-refractions
Type : | int in [0, 32767], default 0 |
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Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)
Type : | float in [0, 100], default 0.0 |
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Falloff power for transmissivity filter effect (1.0 is linear)
Type : | float in [0.1, 10], default 0.0 |
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Amount to blend in the material’s diffuse color in raytraced transparency (simulating absorption)
Type : | float in [0, 1], default 0.0 |
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Power of Fresnel for transparency (Ray or ZTransp)
Type : | float in [0, 5], default 0.0 |
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Blending factor for Fresnel
Type : | float in [1, 5], default 0.0 |
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The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions
Type : | float in [0, 1], default 0.0 |
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Number of cone samples averaged for blurry refractions
Type : | int in [0, 1024], default 0 |
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Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped
Type : | float in [0, 1], default 0.0 |
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Angular index of refraction for raytraced refraction
Type : | float in [0.25, 4], default 0.0 |
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Inherited Properties
Inherited Functions
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References