base classes — bpy_struct, FluidSettings
Fluid simulation settings for obstacles in the simulation
This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces (can be used to tweak total mass)
Type : | float in [-2, 10], default 0.0 |
---|
Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip
Type : | float in [0, 1], default 0.0 |
---|
Type : | enum in [‘NOSLIP’, ‘PARTIALSLIP’, ‘FREESLIP’], default ‘NOSLIP’ |
---|
Object contributes to the fluid simulation
Type : | boolean, default False |
---|
Export this mesh as an animated one (slower, only use if really necessary [e.g. armatures or parented objects], animated pos/rot/scale F-Curves do not require it)
Type : | boolean, default False |
---|
Volume initialization type
Type : | enum in [‘VOLUME’, ‘SHELL’, ‘BOTH’], default ‘VOLUME’ |
---|
Inherited Properties
Inherited Functions
|