base classes — bpy_struct, Modifier
Set the weights of vertices in a group from a target object’s distance
How weights are mapped to there new values
Type : | enum in [‘LINEAR’, ‘SHARP’, ‘SMOOTH’, ‘ROOT’, ‘ICON_SPHERECURVE’, ‘RANDOM’, ‘STEP’], default ‘LINEAR’ |
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Global influence of current modifications on vgroup
Type : | float in [-inf, inf], default 0.0 |
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Which texture coordinates to use for mapping
Type : | enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’ |
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Which texture channel to use for masking
Type : | enum in [‘INT’, ‘RED’, ‘GREEN’, ‘BLUE’, ‘HUE’, ‘SAT’, ‘VAL’, ‘ALPHA’], default ‘INT’ |
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UV map name
Type : | string, default “” |
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Masking vertex group name
Type : | string, default “” |
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Distance mapping to weight 1.0
Type : | float in [0, inf], default 0.0 |
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Distance mapping to weight 0.0
Type : | float in [0, inf], default 0.0 |
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Use the shortest computed distance to target object’s geometry as weight
Type : | enum set in {‘VERTEX’, ‘EDGE’, ‘FACE’}, default {‘FACE’} |
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Which distances to target object to use
Type : | enum in [‘OBJECT’, ‘GEOMETRY’], default ‘GEOMETRY’ |
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Vertex group name
Type : | string, default “” |
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Inherited Properties
Inherited Functions
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