base classes — bpy_struct, ID
Mesh datablock defining geometric surfaces
Maximum angle between face normals that ‘Auto Smooth’ will operate on
Type : | float in [-inf, inf], default 0.0 |
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Adjust active object’s texture space automatically when transforming object
Type : | boolean, default False |
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Edges of the mesh
Type : | MeshEdges bpy_prop_collection of MeshEdge, (readonly) |
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Type : | FloatProperties bpy_prop_collection of MeshFloatPropertyLayer, (readonly) |
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Type : | IntProperties bpy_prop_collection of MeshIntPropertyLayer, (readonly) |
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Type : | StringProperties bpy_prop_collection of MeshStringPropertyLayer, (readonly) |
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Loops of the mesh (polygon corners)
Type : | MeshLoops bpy_prop_collection of MeshLoop, (readonly) |
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Type : | IDMaterials bpy_prop_collection of Material, (readonly) |
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Polygons of the mesh
Type : | MeshPolygons bpy_prop_collection of MeshPolygon, (readonly) |
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Display all edges for wireframe in all view modes in the 3D view
Type : | boolean, default False |
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Render/display the mesh with double or single sided lighting
Type : | boolean, default False |
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Display weights created for the Bevel modifier
Type : | boolean, default False |
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Display creases created for subsurf weighting
Type : | boolean, default False |
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Display UV unwrapping seams
Type : | boolean, default False |
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Display sharp edges, used with the EdgeSplit modifier
Type : | boolean, default False |
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Display selected edges using hilights in the 3D view and UV editor
Type : | boolean, default False |
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Display selected edge lengths, using global values when set in the transform panel
Type : | boolean, default False |
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Display the angles in the selected edges in degrees, using global values when set in the transform panel
Type : | boolean, default False |
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Display the area of selected faces, using global values when set in the transform panel
Type : | boolean, default False |
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Display the index numbers of selected vertices, edges, and faces
Type : | boolean, default False |
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Display all faces as shades in the 3D view and UV editor
Type : | boolean, default False |
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Display face normals as lines
Type : | boolean, default False |
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Display vertex normals as lines
Type : | boolean, default False |
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Sticky texture coordinates
Type : | bpy_prop_collection of MeshSticky, (readonly) |
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All UV maps for tessellated faces (read-only, for use by renderers)
Type : | TessfaceUVTextures bpy_prop_collection of MeshTextureFaceLayer, (readonly) |
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All tessellated face colors (read-only, for use by renderers)
Type : | VertexColors bpy_prop_collection of MeshColorLayer, (readonly) |
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Tessellation faces of the mesh (derived from polygons)
Type : | MeshTessFaces bpy_prop_collection of MeshTessFace, (readonly) |
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Texture space location
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Texture space size
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Selected edge count in editmode
Type : | int in [0, inf], default 0, (readonly) |
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Selected face count in editmode
Type : | int in [0, inf], default 0, (readonly) |
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Selected vertex count in editmode
Type : | int in [0, inf], default 0, (readonly) |
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Treat all set-smoothed faces with angles less than the specified angle as ‘smooth’ during render
Type : | boolean, default False |
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Adjust active object’s texture space automatically when transforming object
Type : | boolean, default False |
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Use topology based mirroring (for when both sides of mesh have matching, unique topology)
Type : | boolean, default False |
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X Axis mirror editing
Type : | boolean, default False |
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Face selection masking for painting
Type : | boolean, default False |
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Vertex selection masking for painting (weight paint only)
Type : | boolean, default False |
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UV loop layer to be used as cloning source
Type : | MeshUVLoopLayer |
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Clone UV loop layer index
Type : | int in [0, inf], default 0 |
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UV loop layer to mask the painted area
Type : | MeshUVLoopLayer |
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Mask UV loop layer index
Type : | int in [0, inf], default 0 |
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All UV loop layers
Type : | UVLoopLayers bpy_prop_collection of MeshUVLoopLayer, (readonly) |
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UV map to be used as cloning source
Type : | MeshTexturePolyLayer |
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Clone UV map index
Type : | int in [0, inf], default 0 |
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UV map to mask the painted area
Type : | MeshTexturePolyLayer |
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Mask UV map index
Type : | int in [0, inf], default 0 |
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All UV maps
Type : | UVTextures bpy_prop_collection of MeshTexturePolyLayer, (readonly) |
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All vertex colors
Type : | LoopColors bpy_prop_collection of MeshLoopColorLayer, (readonly) |
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Vertices of the mesh
Type : | MeshVertices bpy_prop_collection of MeshVertex, (readonly) |
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(readonly)
Transform mesh vertices by a matrix
Parameters: | matrix (float array of 16 items in [-inf, inf]) – Matrix |
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Calculate vertex normals
Calculate face tessellation (supports editmode too)
update
Parameters: |
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unit_test_compare
Parameters: | mesh (Mesh, (optional)) – Mesh to compare to |
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Returns: | Return value, String description of result of comparison |
Return type: | string |
validate geometry, return True when the mesh has had invalid geometry corrected/removed
Parameters: | verbose (boolean, (optional)) – Verbose, Output information about the errors found |
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Returns: | Result |
Return type: | boolean |
Make a mesh from a list of vertices/edges/faces Until we have a nicer way to make geometry, use this.
Parameters: |
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Inherited Properties
Inherited Functions
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References