base class — bpy_struct
Render layer
Exclude AO pass from combined
Type : | boolean, default False |
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Exclude emission pass from combined
Type : | boolean, default False |
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Exclude environment pass from combined
Type : | boolean, default False |
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Exclude indirect pass from combined
Type : | boolean, default False |
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Exclude raytraced reflection pass from combined
Type : | boolean, default False |
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Exclude raytraced refraction pass from combined
Type : | boolean, default False |
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Exclude shadow pass from combined
Type : | boolean, default False |
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Exclude specular pass from combined
Type : | boolean, default False |
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For Zmask, only render what is behind solid z values instead of in front
Type : | boolean, default False |
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Scene layers included in this render layer
Type : | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
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Zmask scene layers for solid faces
Type : | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
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Render layer name
Type : | string, default “” |
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Disable or enable the render layer
Type : | boolean, default False |
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Fill in Z values for solid faces in invisible layers, for masking
Type : | boolean, default False |
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Render Edge-enhance in this Layer (only works for Solid faces)
Type : | boolean, default False |
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Render Halos in this Layer (on top of Solid)
Type : | boolean, default False |
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Deliver AO pass
Type : | boolean, default False |
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Deliver shade-less color pass
Type : | boolean, default False |
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Deliver full combined RGBA buffer
Type : | boolean, default False |
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Deliver diffuse pass
Type : | boolean, default False |
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Deliver diffuse color pass
Type : | boolean, default False |
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Deliver diffuse direct pass
Type : | boolean, default False |
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Deliver diffuse indirect pass
Type : | boolean, default False |
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Deliver emission pass
Type : | boolean, default False |
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Deliver environment lighting pass
Type : | boolean, default False |
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Deliver glossy color pass
Type : | boolean, default False |
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Deliver glossy direct pass
Type : | boolean, default False |
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Deliver glossy indirect pass
Type : | boolean, default False |
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Deliver indirect lighting pass
Type : | boolean, default False |
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Deliver material index pass
Type : | boolean, default False |
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Deliver mist factor pass (0.0-1.0)
Type : | boolean, default False |
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Deliver normal pass
Type : | boolean, default False |
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Deliver object index pass
Type : | boolean, default False |
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Deliver raytraced reflection pass
Type : | boolean, default False |
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Deliver raytraced refraction pass
Type : | boolean, default False |
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Deliver shadow pass
Type : | boolean, default False |
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Deliver specular pass
Type : | boolean, default False |
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Deliver transmission color pass
Type : | boolean, default False |
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Deliver transmission direct pass
Type : | boolean, default False |
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Deliver transmission indirect pass
Type : | boolean, default False |
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Deliver texture UV pass
Type : | boolean, default False |
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Deliver speed vector pass
Type : | boolean, default False |
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Deliver Z values pass
Type : | boolean, default False |
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Render Sky in this Layer
Type : | boolean, default False |
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Render Solid faces in this Layer
Type : | boolean, default False |
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Render Strands in this Layer
Type : | boolean, default False |
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Only render what’s in front of the solid z values
Type : | boolean, default False |
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Render Z-Transparent faces in this Layer (on top of Solid and Halos)
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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References