AnimVizMotionPaths(bpy_struct)

base class — bpy_struct

class bpy.types.AnimVizMotionPaths(bpy_struct)

Motion Path settings for animation visualisation

bake_location

When calculating Bone Paths, use Head or Tips

  • HEADS Heads, Calculate bone paths from heads.
  • TAILS Tails, Calculate bone paths from tails.
Type :enum in [‘HEADS’, ‘TAILS’], default ‘TAILS’
frame_after

Number of frames to show after the current frame (only for ‘Around Current Frame’ Onion-skinning method)

Type :int in [1, 150000], default 0
frame_before

Number of frames to show before the current frame (only for ‘Around Current Frame’ Onion-skinning method)

Type :int in [1, 150000], default 0
frame_end

End frame of range of paths to display/calculate (not for ‘Around Current Frame’ Onion-skinning method)

Type :int in [-inf, inf], default 0
frame_start

Starting frame of range of paths to display/calculate (not for ‘Around Current Frame’ Onion-skinning method)

Type :int in [-inf, inf], default 0
frame_step

Number of frames between paths shown (not for ‘On Keyframes’ Onion-skinning method)

Type :int in [1, 100], default 0
show_frame_numbers

Show frame numbers on Motion Paths

Type :boolean, default False
show_keyframe_action_all

For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)

Type :boolean, default False
show_keyframe_highlight

Emphasize position of keyframes on Motion Paths

Type :boolean, default False
show_keyframe_numbers

Show frame numbers of Keyframes on Motion Paths

Type :boolean, default False
type

Type of range to show for Motion Paths

  • CURRENT_FRAME Around Frame, Display Paths of poses within a fixed number of frames around the current frame.
  • RANGE In Range, Display Paths of poses within specified range.
Type :enum in [‘CURRENT_FRAME’, ‘RANGE’], default ‘RANGE’

Inherited Properties

Inherited Functions

References

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