DistortedNoiseTexture(Texture)

base classes — bpy_struct, ID, Texture

class bpy.types.DistortedNoiseTexture(Texture)

Procedural distorted noise texture

distortion

Amount of distortion

Type :float in [0, 10], default 0.0
nabla

Size of derivative offset used for calculating normal

Type :float in [0.001, 0.1], default 0.0
noise_basis

Noise basis used for turbulence

  • BLENDER_ORIGINAL Blender Original, Noise algorithm - Blender original: Smooth interpolated noise.
  • ORIGINAL_PERLIN Original Perlin, Noise algorithm - Original Perlin: Smooth interpolated noise.
  • IMPROVED_PERLIN Improved Perlin, Noise algorithm - Improved Perlin: Smooth interpolated noise.
  • VORONOI_F1 Voronoi F1, Noise algorithm - Voronoi F1: Returns distance to the closest feature point.
  • VORONOI_F2 Voronoi F2, Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.
  • VORONOI_F3 Voronoi F3, Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.
  • VORONOI_F4 Voronoi F4, Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.
  • VORONOI_F2_F1 Voronoi F2-F1, Noise algorithm - Voronoi F1-F2.
  • VORONOI_CRACKLE Voronoi Crackle, Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.
  • CELL_NOISE Cell Noise, Noise algorithm - Cell Noise: Square cell tessellation.
Type :enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
noise_distortion

Noise basis for the distortion

  • BLENDER_ORIGINAL Blender Original, Noise algorithm - Blender original: Smooth interpolated noise.
  • ORIGINAL_PERLIN Original Perlin, Noise algorithm - Original Perlin: Smooth interpolated noise.
  • IMPROVED_PERLIN Improved Perlin, Noise algorithm - Improved Perlin: Smooth interpolated noise.
  • VORONOI_F1 Voronoi F1, Noise algorithm - Voronoi F1: Returns distance to the closest feature point.
  • VORONOI_F2 Voronoi F2, Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.
  • VORONOI_F3 Voronoi F3, Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.
  • VORONOI_F4 Voronoi F4, Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.
  • VORONOI_F2_F1 Voronoi F2-F1, Noise algorithm - Voronoi F1-F2.
  • VORONOI_CRACKLE Voronoi Crackle, Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.
  • CELL_NOISE Cell Noise, Noise algorithm - Cell Noise: Square cell tessellation.
Type :enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
noise_scale

Scaling for noise input

Type :float in [0.0001, inf], default 0.0
users_material

Materials that use this texture (readonly)

users_object_modifier

Object modifiers that use this texture (readonly)

Inherited Properties

Inherited Functions

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