ExplodeModifier(Modifier)

base classes — bpy_struct, Modifier

class bpy.types.ExplodeModifier(Modifier)

Explosion effect modifier based on a particle system

particle_uv

UV map to change with particle age

Type :string, default “”
protect

Clean vertex group edges

Type :float in [0, 1], default 0.0
show_alive

Show mesh when particles are alive

Type :boolean, default False
show_dead

Show mesh when particles are dead

Type :boolean, default False
show_unborn

Show mesh when particles are unborn

Type :boolean, default False
use_edge_cut

Cut face edges for nicer shrapnel

Type :boolean, default False
use_size

Use particle size for the shrapnel

Type :boolean, default False
vertex_group
Type :string, default “”

Inherited Properties

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