MaterialHalo(bpy_struct)

base class — bpy_struct

class bpy.types.MaterialHalo(bpy_struct)

Halo particle effect settings for a Material datablock

add

Strength of the add effect

Type :float in [0, 1], default 0.0
flare_boost

Give the flare extra strength

Type :float in [0.1, 10], default 0.0
flare_seed

Offset in the flare seed table

Type :int in [0, 255], default 0
flare_size

Factor by which the flare is larger than the halo

Type :float in [0.1, 25], default 0.0
flare_subflare_count

Number of sub-flares

Type :int in [1, 32], default 0
flare_subflare_size

Dimension of the sub-flares, dots and circles

Type :float in [0.1, 25], default 0.0
hardness

Hardness of the halo

Type :int in [0, 127], default 0
line_count

Number of star shaped lines rendered over the halo

Type :int in [0, 250], default 0
ring_count

Number of rings rendered over the halo

Type :int in [0, 24], default 0
seed

Randomize ring dimension and line location

Type :int in [0, 255], default 0
size

Dimension of the halo

Type :float in [0, 100], default 0.0
star_tip_count

Number of points on the star shaped halo

Type :int in [3, 50], default 0
use_extreme_alpha

Use extreme alpha

Type :boolean, default False
use_flare_mode

Render halo as a lens flare

Type :boolean, default False
use_lines

Render star shaped lines over halo

Type :boolean, default False
use_ring

Render rings over halo

Type :boolean, default False
use_shaded

Let halo receive light and shadows from external objects

Type :boolean, default False
use_soft

Soften the edges of halos at intersections with other geometry

Type :boolean, default False
use_star

Render halo as a star

Type :boolean, default False
use_texture

Give halo a texture

Type :boolean, default False
use_vertex_normal

Use the vertex normal to specify the dimension of the halo

Type :boolean, default False

Inherited Properties

Inherited Functions

References

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