MaterialSubsurfaceScattering(bpy_struct)

base class — bpy_struct

class bpy.types.MaterialSubsurfaceScattering(bpy_struct)

Diffuse subsurface scattering settings for a Material datablock

back

Back scattering weight

Type :float in [0, 10], default 0.0
color

Scattering color

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
color_factor

Blend factor for SSS colors

Type :float in [0, 1], default 0.0
error_threshold

Error tolerance (low values are slower and higher quality)

Type :float in [-inf, inf], default 0.0
front

Front scattering weight

Type :float in [0, 2], default 0.0
ior

Index of refraction (higher values are denser)

Type :float in [-inf, inf], default 0.0
radius

Mean red/green/blue scattering path length

Type :float array of 3 items in [0.001, inf], default (0.0, 0.0, 0.0)
scale

Object scale factor

Type :float in [-inf, inf], default 0.0
texture_factor

Texture scattering blend factor

Type :float in [0, 1], default 0.0
use

Enable diffuse subsurface scatting effects in a material

Type :boolean, default False

Inherited Properties

Inherited Functions

References

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