MeshTextureFaceLayer(bpy_struct)

base class — bpy_struct

class bpy.types.MeshTextureFaceLayer(bpy_struct)

UV map with assigned image textures in a Mesh datablock

active

Set the map as active for display and editing

Type :boolean, default False
active_clone

Set the map as active for cloning

Type :boolean, default False
active_render

Set the map as active for rendering

Type :boolean, default False
data
Type :bpy_prop_collection of MeshTextureFace, (readonly)
name

Name of UV map

Type :string, default “”

Inherited Properties

Inherited Functions

References

Previous topic

MeshTextureFace(bpy_struct)

Next topic

MeshVertex(bpy_struct)