NodeTree(ID)

base classes — bpy_struct, ID

subclasses — CompositorNodeTree, ShaderNodeTree, TextureNodeTree

class bpy.types.NodeTree(ID)

Node tree consisting of linked nodes used for shading, textures and compositing

animation_data

Animation data for this datablock

Type :AnimData, (readonly)
grease_pencil

Grease Pencil datablock

Type :GreasePencil
inputs
Type :GroupInputs bpy_prop_collection of NodeSocket, (readonly)
Type :NodeLinks bpy_prop_collection of NodeLink, (readonly)
outputs
Type :GroupOutputs bpy_prop_collection of NodeSocket, (readonly)
type

Node Tree type

  • SHADER Shader, Shader nodes.
  • TEXTURE Texture, Texture nodes.
  • COMPOSITING Compositing, Compositing nodes.
Type :enum in [‘SHADER’, ‘TEXTURE’, ‘COMPOSITING’], default ‘SHADER’, (readonly)

Inherited Properties

Inherited Functions

References

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NodeSocketVectorXYZ(NodeSocket)

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NodeWhileLoop(Node)