base class — bpy_struct
Rendering settings for a Scene datablock
Representation of alpha information in the RGBA pixels
Type : | enum in [‘SKY’, ‘PREMUL’, ‘STRAIGHT’], default ‘SKY’ |
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Amount of anti-aliasing samples per pixel
Type : | enum in [‘5’, ‘8’, ‘11’, ‘16’], default ‘5’ |
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Type : | enum in [‘5’, ‘8’, ‘11’, ‘16’], default ‘5’ |
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Bias towards faces further away from the object (in blender units)
Type : | float in [0, 1000], default 0.0 |
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Maximum distance from active object to other object (in blender units)
Type : | float in [0, 1000], default 0.0 |
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Amount of pixels to extend the baked result with, as post process filter
Type : | int in [0, 64], default 0 |
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Choose normal space for baking
Type : | enum in [‘CAMERA’, ‘WORLD’, ‘OBJECT’, ‘TANGENT’], default ‘CAMERA’ |
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Choose the method used to split a quad into 2 triangles for baking
Type : | enum in [‘AUTO’, ‘FIXED’, ‘FIXED_ALT’], default ‘AUTO’ |
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Choose shading information to bake into the image
Type : | enum in [‘FULL’, ‘AO’, ‘SHADOW’, ‘NORMALS’, ‘TEXTURE’, ‘DISPLACEMENT’, ‘EMIT’, ‘ALPHA’, ‘MIRROR_INTENSITY’, ‘MIRROR_COLOR’, ‘SPEC_INTENSITY’, ‘SPEC_COLOR’], default ‘FULL’ |
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Maximum X value for the render border
Type : | float in [0, 1], default 0.0 |
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Maximum Y value for the render border
Type : | float in [0, 1], default 0.0 |
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Minimum X value to for the render border
Type : | float in [0, 1], default 0.0 |
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Minimum Y value for the render border
Type : | float in [0, 1], default 0.0 |
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Select where rendered images will be displayed
Type : | enum in [‘SCREEN’, ‘AREA’, ‘WINDOW’, ‘NONE’], default ‘SCREEN’ |
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Amount of dithering noise added to the rendered image to break up banding
Type : | float in [0, 2], default 0.0 |
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Edge color
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Threshold for drawing outlines on geometry edges
Type : | int in [0, 255], default 0 |
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Engine to use for rendering
Type : | enum in [‘BLENDER_RENDER’], default ‘BLENDER_RENDER’ |
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FFmpeg related settings for the scene
Type : | FFmpegSettings, (readonly) |
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Order of video fields (select which lines get rendered first, to create smooth motion for TV output)
Type : | enum in [‘EVEN_FIRST’, ‘ODD_FIRST’], default ‘EVEN_FIRST’ |
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The file extension used for saving renders
Type : | string, default “”, (readonly, never None) |
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Directory/name to save animations, # characters defines the position and length of frame numbers
Type : | string, default “”, (never None) |
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Pixel width over which the reconstruction filter combines samples
Type : | float in [0.5, 1.5], default 0.0 |
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Framerate, expressed in frames per second
Type : | int in [1, 120], default 0 |
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Framerate base
Type : | float in [0.1, 120], default 0.0 |
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How many frames the Map Old will last
Type : | int in [1, 900], default 0 |
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Old mapping value in frames
Type : | int in [1, 900], default 0 |
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More than one rendering engine is available
Type : | boolean, default False, (readonly) |
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Type : | ImageFormatSettings, (readonly, never None) |
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When true the format is a movie
Type : | boolean, default False, (readonly) |
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Type : | RenderLayers bpy_prop_collection of SceneRenderLayer, (readonly) |
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Number of scene samples to take with motion blur
Type : | int in [1, 32], default 0 |
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Time taken in frames between shutter open and close
Type : | float in [0.01, 10], default 0.0 |
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Resolution of raytrace accelerator, use higher resolutions for larger scenes
Type : | enum in [‘64’, ‘128’, ‘256’, ‘512’], default ‘64’ |
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Number of horizontal tiles to use while rendering
Type : | int in [1, 512], default 0 |
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Number of vertical tiles to use while rendering
Type : | int in [1, 512], default 0 |
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Horizontal aspect ratio - for anamorphic or non-square pixel output
Type : | float in [1, 200], default 0.0 |
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Vertical aspect ratio - for anamorphic or non-square pixel output
Type : | float in [1, 200], default 0.0 |
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Reconstruction filter used for combining anti-aliasing samples
Type : | enum in [‘BOX’, ‘TENT’, ‘QUADRATIC’, ‘CUBIC’, ‘CATMULLROM’, ‘GAUSSIAN’, ‘MITCHELL’], default ‘BOX’ |
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Type of raytrace accelerator structure
Type : | enum in [‘AUTO’, ‘OCTREE’, ‘BLIBVH’, ‘VBVH’, ‘SIMD_SVBVH’, ‘SIMD_QBVH’], default ‘AUTO’ |
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Percentage scale for render resolution
Type : | int in [1, 32767], default 0 |
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Number of horizontal pixels in the rendered image
Type : | int in [4, 10000], default 0 |
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Number of vertical pixels in the rendered image
Type : | int in [4, 10000], default 0 |
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Method to draw in the sequencer view
Type : | enum in [‘BOUNDBOX’, ‘WIREFRAME’, ‘SOLID’, ‘TEXTURED’, ‘MATERIAL’, ‘RENDERED’], default ‘BOUNDBOX’ |
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Method to draw in the sequencer view
Type : | enum in [‘BOUNDBOX’, ‘WIREFRAME’, ‘SOLID’, ‘TEXTURED’, ‘MATERIAL’, ‘RENDERED’], default ‘BOUNDBOX’ |
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Global approximate AO and SSS quality factor
Type : | float in [0, 1], default 0.0 |
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Global child particles percentage
Type : | float in [0, 1], default 0.0 |
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Global maximum shadow samples
Type : | int in [0, 32767], default 0 |
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Global maximum subdivision level
Type : | int in [0, 32767], default 0 |
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Color to use behind stamp text
Type : | float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0) |
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Size of the font used when rendering stamp text
Type : | int in [8, 64], default 0 |
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Color to use for stamp text
Type : | float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0) |
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Custom text to appear in the stamp note
Type : | string, default “”, (never None) |
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Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)
Type : | int in [1, 64], default 0 |
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Determine the amount of render threads used
Type : | enum in [‘AUTO’, ‘FIXED’], default ‘AUTO’ |
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Render and combine multiple samples per pixel to prevent jagged edges
Type : | boolean, default False |
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Enables Anti-aliasing
Type : | boolean, default False |
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Clear Images before baking
Type : | boolean, default False |
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Calculate heights against unsubdivided low resolution mesh
Type : | boolean, default False |
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Bake directly from multires object
Type : | boolean, default False |
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With displacement normalize to the distance, with ambient occlusion normalize without using material settings
Type : | boolean, default False |
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Bake shading on the surface of selected objects to the active object
Type : | boolean, default False |
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Render a user-defined border region, within the frame size (note that this disables save_buffers and full_sample)
Type : | boolean, default False |
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Use linear workflow - gamma corrected imaging pipeline
Type : | boolean, default False |
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For premultiplied alpha render output, do color space conversion on colors without alpha, to avoid fringing on light backgrounds
Type : | boolean, default False |
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Process the render result through the compositing pipeline, if compositing nodes are enabled
Type : | boolean, default False |
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Crop the rendered frame to the defined border size
Type : | boolean, default False |
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Create a toon outline around the edges of geometry
Type : | boolean, default False |
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Calculate environment maps while rendering
Type : | boolean, default False |
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Render image to two fields per frame, for interlaced TV output
Type : | boolean, default False |
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Disable the time difference between fields
Type : | boolean, default False |
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Add the file format extensions to the rendered file name (eg: filename + .jpg)
Type : | boolean, default False |
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Free all image textures from memory after render, to save memory before compositing
Type : | boolean, default False |
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Free Nodes that are not used while compositing, to save memory
Type : | boolean, default False |
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Save for every anti-aliasing sample the entire RenderLayer results (this solves anti-aliasing issues with compositing)
Type : | boolean, default False |
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Current rendering engine is a game engine
Type : | boolean, default False, (readonly) |
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Instance support leads to effective memory reduction when using duplicates
Type : | boolean, default False |
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Vertex coordinates are stored locally on each primitive (increases memory usage, but may have impact on speed)
Type : | boolean, default False |
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Use multi-sampled 3D scene motion blur
Type : | boolean, default False |
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Overwrite existing files while rendering
Type : | boolean, default False |
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Create empty placeholder files while rendering frames (similar to Unix ‘touch’)
Type : | boolean, default False |
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Calculate radiosity in a pre-process before rendering
Type : | boolean, default False |
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Pre-calculate the raytrace accelerator and render raytracing effects
Type : | boolean, default False |
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Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample)
Type : | boolean, default False |
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Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist
Type : | boolean, default False |
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Type : | boolean, default False |
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Type : | boolean, default False |
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Active render engine uses new shading nodes system
Type : | boolean, default False, (readonly) |
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Calculate shadows while rendering
Type : | boolean, default False |
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Enable simplification of scene for quicker preview renders
Type : | boolean, default False |
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Disable non-planar quads being triangulated
Type : | boolean, default False |
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Only render the active layer
Type : | boolean, default False |
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Calculate sub-surface scattering in materials rendering
Type : | boolean, default False |
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Render the stamp info text in the rendered image
Type : | boolean, default False |
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Include the name of the active camera in image metadata
Type : | boolean, default False |
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Include the current date in image metadata
Type : | boolean, default False |
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Include the .blend filename in image metadata
Type : | boolean, default False |
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Include the frame number in image metadata
Type : | boolean, default False |
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Include the active camera’s lens in image metadata
Type : | boolean, default False |
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Include the name of the last marker in image metadata
Type : | boolean, default False |
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Include a custom note in image metadata
Type : | boolean, default False |
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Include the render time in image metadata
Type : | boolean, default False |
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Include the name of the active scene in image metadata
Type : | boolean, default False |
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Include the name of the foreground sequence strip in image metadata
Type : | boolean, default False |
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Include the rendered frame timecode as HH:MM:SS.FF in image metadata
Type : | boolean, default False |
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Use textures to affect material properties
Type : | boolean, default False |
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Return the absolute path to the filename to be written for a given frame
Parameters: | frame (int in [-inf, inf], (optional)) – Frame number to use, if unset the current frame will be used |
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Returns: | File Path, The resulting filepath from the scenes render settings |
Return type: | string, (never None) |
Inherited Properties
Inherited Functions
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References