base class — bpy_struct
subclasses — FluidSimulationModifier, SubsurfModifier, ArrayModifier, SmoothModifier, VertexWeightEditModifier, CastModifier, SimpleDeformModifier, SurfaceModifier, LatticeModifier, VertexWeightMixModifier, DecimateModifier, ParticleSystemModifier, ArmatureModifier, BooleanModifier, SkinModifier, MirrorModifier, BuildModifier, ShrinkwrapModifier, EdgeSplitModifier, MultiresModifier, CollisionModifier, MaskModifier, HookModifier, ScrewModifier, BevelModifier, SmokeModifier, WaveModifier, VertexWeightProximityModifier, MeshDeformModifier, ClothModifier, WarpModifier, SolidifyModifier, CurveModifier, RemeshModifier, UVProjectModifier, ExplodeModifier, SoftBodyModifier, DynamicPaintModifier, DisplaceModifier, ParticleInstanceModifier, OceanModifier
Modifier affecting the geometry data of an object
Modifier name
Type : | string, default “”, (never None) |
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Set modifier expanded in the user interface
Type : | boolean, default False |
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Use modifier while in the edit mode
Type : | boolean, default False |
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Enable direct editing of modifier control cage
Type : | boolean, default False |
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Use modifier during rendering
Type : | boolean, default False |
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Display modifier in realtime
Type : | boolean, default False |
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Type : | enum in [‘UV_PROJECT’, ‘VERTEX_WEIGHT_EDIT’, ‘VERTEX_WEIGHT_MIX’, ‘VERTEX_WEIGHT_PROXIMITY’, ‘ARRAY’, ‘BEVEL’, ‘BOOLEAN’, ‘BUILD’, ‘DECIMATE’, ‘EDGE_SPLIT’, ‘MASK’, ‘MIRROR’, ‘MULTIRES’, ‘REMESH’, ‘SCREW’, ‘SKIN’, ‘SOLIDIFY’, ‘SUBSURF’, ‘ARMATURE’, ‘CAST’, ‘CURVE’, ‘DISPLACE’, ‘HOOK’, ‘LATTICE’, ‘MESH_DEFORM’, ‘SHRINKWRAP’, ‘SIMPLE_DEFORM’, ‘SMOOTH’, ‘WARP’, ‘WAVE’, ‘CLOTH’, ‘COLLISION’, ‘DYNAMIC_PAINT’, ‘EXPLODE’, ‘FLUID_SIMULATION’, ‘OCEAN’, ‘PARTICLE_INSTANCE’, ‘PARTICLE_SYSTEM’, ‘SMOKE’, ‘SOFT_BODY’, ‘SURFACE’], default ‘UV_PROJECT’, (readonly) |
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Apply this and all preceding deformation modifiers on splines’ points rather than on filled curve/surface
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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References