Scene(ID)
base classes — bpy_struct, ID
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class bpy.types.Scene(ID)
Scene data block, consisting in objects and defining time and render related settings
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active_clip
Active movie clip used for constraints and viewport drawing
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active_layer
Active scene layer index
Type : | int in [-inf, inf], default 0, (readonly) |
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animation_data
Animation data for this datablock
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audio_distance_model
Distance model for distance attenuation calculation
- NONE None, No distance attenuation.
- INVERSE Inverse, Inverse distance model.
- INVERSE_CLAMPED Inverse Clamped, Inverse distance model with clamping.
- LINEAR Linear, Linear distance model.
- LINEAR_CLAMPED Linear Clamped, Linear distance model with clamping.
- EXPONENT Exponent, Exponent distance model.
- EXPONENT_CLAMPED Exponent Clamped, Exponent distance model with clamping.
Type : | enum in [‘NONE’, ‘INVERSE’, ‘INVERSE_CLAMPED’, ‘LINEAR’, ‘LINEAR_CLAMPED’, ‘EXPONENT’, ‘EXPONENT_CLAMPED’], default ‘NONE’ |
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audio_doppler_factor
Pitch factor for Doppler effect calculation
Type : | float in [0, inf], default 0.0 |
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audio_doppler_speed
Speed of sound for Doppler effect calculation
Type : | float in [0.01, inf], default 0.0 |
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audio_volume
Audio volume
Type : | float in [0, 1], default 0.0 |
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background_set
Background set scene
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camera
Active camera, used for rendering the scene
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cursor_location
3D cursor location
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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frame_current
Current Frame, to update animation data from python frame_set() instead
Type : | int in [-300000, 300000], default 0 |
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frame_end
Final frame of the playback/rendering range
Type : | int in [0, 300000], default 0 |
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frame_preview_end
Alternative end frame for UI playback
Type : | int in [-inf, inf], default 0 |
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frame_preview_start
Alternative start frame for UI playback
Type : | int in [-inf, inf], default 0 |
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frame_start
First frame of the playback/rendering range
Type : | int in [0, 300000], default 0 |
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frame_step
Number of frames to skip forward while rendering/playing back each frame
Type : | int in [0, 300000], default 0 |
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frame_subframe
Type : | float in [-inf, inf], default 0.0, (readonly) |
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game_settings
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gravity
Constant acceleration in a given direction
Type : | float array of 3 items in [-200, 200], default (0.0, 0.0, 0.0) |
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grease_pencil
Grease Pencil datablock
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is_nla_tweakmode
Whether there is any action referenced by NLA being edited (strictly read-only)
Type : | boolean, default False, (readonly) |
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keying_sets
Absolute Keying Sets for this Scene
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keying_sets_all
All Keying Sets available for use (Builtins and Absolute Keying Sets for this Scene)
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layers
Visible layers - Shift-Click to select multiple layers
Type : | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
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node_tree
Compositing node tree
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object_bases
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objects
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orientations
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render
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sequence_editor
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sync_mode
How to sync playback
- NONE No Sync, Do not sync, play every frame.
- FRAME_DROP Frame Dropping, Drop frames if playback is too slow.
- AUDIO_SYNC AV-sync, Sync to audio playback, dropping frames.
Type : | enum in [‘NONE’, ‘FRAME_DROP’, ‘AUDIO_SYNC’], default ‘NONE’ |
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timeline_markers
Markers used in all timelines for the current scene
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tool_settings
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unit_settings
Unit editing settings
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use_audio
Play back of audio from Sequence Editor will be muted
Type : | boolean, default False |
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use_audio_scrub
Play audio from Sequence Editor while scrubbing
Type : | boolean, default False |
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use_audio_sync
Play back and sync with audio clock, dropping frames if frame display is too slow
Type : | boolean, default False |
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use_frame_drop
Play back dropping frames if frame display is too slow
Type : | boolean, default False |
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use_gravity
Use global gravity for all dynamics
Type : | boolean, default False |
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use_nodes
Enable the compositing node tree
Type : | boolean, default False |
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use_preview_range
Use an alternative start/end frame for UI playback, rather than the scene start/end frame
Type : | boolean, default False |
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use_stamp_note
User defined note for the render stamping
Type : | string, default “”, (never None) |
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world
World used for rendering the scene
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sequence_editor_create()
Ensure sequence editor is valid in this scene
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sequence_editor_clear()
Clear sequence editor in this scene
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statistics()
statistics
Returns: | Statistics |
Return type: | string, (never None) |
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frame_set(frame, subframe=0.0)
Set scene frame updating all objects immediately
Parameters: |
- frame (int in [-300000, 300000]) – Frame number to set
- subframe (float in [0, 1], (optional)) – Sub-frame time, between 0.0 and 1.0
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update()
Update data tagged to be updated from previous access to data or operators
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collada_export(filepath, apply_modifiers=False, export_mesh_type=0, selected=False, include_children=False, include_armatures=False, deform_bones_only=False, use_object_instantiation=True, sort_by_name=False, second_life=False)
Export to collada file
Parameters: |
- filepath (string, (never None)) – File Path, File path to write Collada file
- apply_modifiers (boolean, (optional)) – Apply Modifiers, Apply modifiers
- export_mesh_type (int in [-inf, inf], (optional)) – Resolution, Modifier resolution for export
- selected (boolean, (optional)) – Selection Only, Export only selected elements
- include_children (boolean, (optional)) – Include Children, Export all children of selected objects (even if not selected)
- include_armatures (boolean, (optional)) – Include Armatures, Export related armatures (even if not selected)
- deform_bones_only (boolean, (optional)) – Deform Bones only, Only export deforming bones with armatures
- use_object_instantiation (boolean, (optional)) – Use Object Instances, Instantiate multiple Objects from same Data
- sort_by_name (boolean, (optional)) – Sort by Object name, Sort exported data by Object name
- second_life (boolean, (optional)) – Export for Second Life, Compatibility mode for Second Life
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Inherited Properties
Inherited Functions
References