base class — bpy_struct
Editor header containing UI elements
If this is set, the header gets a custom ID, otherwise it takes the name of the class used to define the panel; for example, if the class name is “OBJECT_HT_hello”, and bl_idname is not set by the script, then bl_idname = “OBJECT_HT_hello”
Type : | string, default “”, (never None) |
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The space where the header is going to be used in
Type : | enum in [‘EMPTY’, ‘VIEW_3D’, ‘GRAPH_EDITOR’, ‘OUTLINER’, ‘PROPERTIES’, ‘FILE_BROWSER’, ‘IMAGE_EDITOR’, ‘INFO’, ‘SEQUENCE_EDITOR’, ‘TEXT_EDITOR’, ‘DOPESHEET_EDITOR’, ‘NLA_EDITOR’, ‘TIMELINE’, ‘NODE_EDITOR’, ‘LOGIC_EDITOR’, ‘CONSOLE’, ‘USER_PREFERENCES’, ‘CLIP_EDITOR’], default ‘EMPTY’ |
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Draw UI elements into the header UI layout
Append a draw function to this menu, takes the same arguments as the menus draw function
Prepend a draw function to this menu, takes the same arguments as the menus draw function
Remove a draw function that has been added to this menu
Inherited Properties
Inherited Functions
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