CollisionSettings(bpy_struct)

base class — bpy_struct

class bpy.types.CollisionSettings(bpy_struct)

Collision settings for object in physics simulation

absorption

How much of effector force gets lost during collision with this object (in percent)

Type :float in [0, 1], default 0.0
damping

Amount of damping during collision

Type :float in [0, 1], default 0.0
damping_factor

Amount of damping during particle collision

Type :float in [0, 1], default 0.0
damping_random

Random variation of damping

Type :float in [0, 1], default 0.0
friction_factor

Amount of friction during particle collision

Type :float in [0, 1], default 0.0
friction_random

Random variation of friction

Type :float in [0, 1], default 0.0
permeability

Chance that the particle will pass through the mesh

Type :float in [0, 1], default 0.0
stickiness

Amount of stickiness to surface collision

Type :float in [0, 10], default 0.0
thickness_inner

Inner face thickness

Type :float in [0.001, 1], default 0.0
thickness_outer

Outer face thickness

Type :float in [0.001, 1], default 0.0
use

Enable this objects as a collider for physics systems

Type :boolean, default False
use_particle_kill

Kill collided particles

Type :boolean, default False

Inherited Properties

Inherited Functions

References

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