ShaderNode(Node)

base classes — bpy_struct, Node

subclasses — ShaderNodeLightPath, ShaderNodeRGBCurve, ShaderNodeOutputWorld, ShaderNodeGeometry, ShaderNodeExtendedMaterial, ShaderNodeBackground, ShaderNodeTexMagic, ShaderNodeTexCoord, ShaderNodeInvert, ShaderNodeOutputMaterial, ShaderNodeTexGradient, ShaderNodeOutputLamp, ShaderNodeHueSaturation, ShaderNodeBsdfTranslucent, ShaderNodeObjectInfo, ShaderNodeRGBToBW, ShaderNodeTexNoise, ShaderNodeTexImage, ShaderNodeVolumeTransparent, ShaderNodeBsdfDiffuse, ShaderNodeNormal, ShaderNodeTexVoronoi, ShaderNodeTexSky, ShaderNodeMixShader, ShaderNodeTexEnvironment, ShaderNodeMapping, ShaderNodeAddShader, ShaderNodeBsdfTransparent, ShaderNodeLayerWeight, ShaderNodeTexMusgrave, ShaderNodeMixRGB, ShaderNodeParticleInfo, ShaderNodeBsdfVelvet, ShaderNodeCombineRGB, ShaderNodeNewGeometry, ShaderNodeMaterial, ShaderNodeTexture, ShaderNodeVectorCurve, ShaderNodeBsdfGlossy, ShaderNodeBsdfGlass, ShaderNodeRGB, ShaderNodeSqueeze, ShaderNodeAttribute, ShaderNodeTexWave, ShaderNodeVolumeIsotropic, ShaderNodeFresnel, ShaderNodeVectorMath, ShaderNodeGamma, ShaderNodeMath, ShaderNodeTexChecker, ShaderNodeSeparateRGB, ShaderNodeLightFalloff, ShaderNodeBrightContrast, ShaderNodeOutput, ShaderNodeCameraData, ShaderNodeEmission, ShaderNodeHoldout, ShaderNodeValue, ShaderNodeValToRGB

class bpy.types.ShaderNode(Node)

Material shader node

type
Type :enum in [‘OUTPUT’, ‘MATERIAL’, ‘RGB’, ‘VALUE’, ‘MIX_RGB’, ‘VALTORGB’, ‘RGBTOBW’, ‘TEXTURE’, ‘NORMAL’, ‘GEOMETRY’, ‘MAPPING’, ‘CURVE_VEC’, ‘CURVE_RGB’, ‘CAMERA’, ‘MATH’, ‘VECT_MATH’, ‘SQUEEZE’, ‘MATERIAL_EXT’, ‘INVERT’, ‘SEPRGB’, ‘COMBRGB’, ‘HUE_SAT’, ‘OUTPUT_MATERIAL’, ‘OUTPUT_WORLD’, ‘OUTPUT_LAMP’, ‘FRESNEL’, ‘MIX_SHADER’, ‘ATTRIBUTE’, ‘BACKGROUND’, ‘BSDF_DIFFUSE’, ‘BSDF_GLOSSY’, ‘BSDF_GLASS’, ‘BSDF_TRANSLUCENT’, ‘BSDF_TRANSPARENT’, ‘BSDF_VELVET’, ‘EMISSION’, ‘NEW_GEOMETRY’, ‘LIGHT_PATH’, ‘TEX_IMAGE’, ‘TEX_SKY’, ‘TEX_GRADIENT’, ‘TEX_VORONOI’, ‘TEX_MAGIC’, ‘TEX_WAVE’, ‘TEX_NOISE’, ‘TEX_MUSGRAVE’, ‘TEX_COORD’, ‘ADD_SHADER’, ‘TEX_ENVIRONMENT’, ‘HOLDOUT’, ‘LAYER_WEIGHT’, ‘VOLUME_TRANSPARENT’, ‘VOLUME_ISOTROPIC’, ‘GAMMA’, ‘TEX_CHECKER’, ‘BRIGHTCONTRAST’, ‘LIGHT_FALLOFF’, ‘OBJECT_INFO’, ‘PARTICLE_INFO’, ‘GROUP’, ‘REROUTE’], default ‘OUTPUT’, (readonly)

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)