ColorMapping(bpy_struct)

base class — bpy_struct

class bpy.types.ColorMapping(bpy_struct)

Color mapping settings

blend_color

Blend color to mix with texture output color

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
blend_factor
Type :float in [-inf, inf], default 0.0
blend_type

Mode used to mix with texture output color

Type :enum in [‘MIX’, ‘ADD’, ‘SUBTRACT’, ‘MULTIPLY’, ‘SCREEN’, ‘OVERLAY’, ‘DIFFERENCE’, ‘DIVIDE’, ‘DARKEN’, ‘LIGHTEN’, ‘HUE’, ‘SATURATION’, ‘VALUE’, ‘COLOR’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’], default ‘MIX’
brightness

Adjust the brightness of the texture

Type :float in [0, 2], default 0.0
color_ramp
Type :ColorRamp, (readonly)
contrast

Adjust the contrast of the texture

Type :float in [0.01, 5], default 0.0
saturation

Adjust the saturation of colors in the texture

Type :float in [0, 2], default 0.0
use_color_ramp

Toggle color ramp operations

Type :boolean, default False

Inherited Properties

Inherited Functions

References

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ColorRamp(bpy_struct)