base classes — bpy_struct, Space
Node editor space data
Channels of the image to draw
Type : | enum in [‘COLOR’, ‘COLOR_ALPHA’, ‘ALPHA’, ‘RED’, ‘GREEN’, ‘BLUE’], default ‘COLOR’ |
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Backdrop X offset
Type : | float in [-inf, inf], default 0.0 |
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Backdrop Y offset
Type : | float in [-inf, inf], default 0.0 |
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Backdrop zoom factor
Type : | float in [0.01, inf], default 1.0 |
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Location for adding new nodes
Type : | float array of 2 items in [-inf, inf], default (0.0, 0.0) |
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Type of data to take shader from
Type : | enum in [‘OBJECT’, ‘WORLD’], default ‘OBJECT’ |
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Use active Viewer Node output as backdrop for compositing nodes
Type : | boolean, default False |
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Highlight nodes that are being calculated
Type : | boolean, default False |
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Type of data to take texture from
Type : | enum in [‘OBJECT’, ‘WORLD’, ‘BRUSH’], default ‘OBJECT’ |
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Node tree type to display and edit
Type : | enum in [‘SHADER’, ‘TEXTURE’, ‘COMPOSITING’], default ‘SHADER’ |
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Re-render and composite changed layers on 3D edits
Type : | boolean, default False |
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Hide preview for newly creating nodes
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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