WorldTextureSlot(TextureSlot)

base classes — bpy_struct, TextureSlot

class bpy.types.WorldTextureSlot(TextureSlot)

Texture slot for textures in a World datablock

blend_factor

Amount texture affects color progression of the background

Type :float in [-inf, inf], default 0.0
horizon_factor

Amount texture affects color of the horizon

Type :float in [-inf, inf], default 0.0
object

Object to use for mapping with Object texture coordinates

Type :Object
texture_coords

Texture coordinates used to map the texture onto the background

  • VIEW View, Use view vector for the texture coordinates.
  • GLOBAL Global, Use global coordinates for the texture coordinates (interior mist).
  • ANGMAP AngMap, Use 360 degree angular coordinates, e.g. for spherical light probes.
  • SPHERE Sphere, For 360 degree panorama sky, spherical mapped, only top half.
  • EQUIRECT Equirectangular, For 360 degree panorama sky, equirectangular mapping.
  • TUBE Tube, For 360 degree panorama sky, cylindrical mapped, only top half.
  • OBJECT Object, Use linked object’s coordinates for texture coordinates.
Type :enum in [‘VIEW’, ‘GLOBAL’, ‘ANGMAP’, ‘SPHERE’, ‘EQUIRECT’, ‘TUBE’, ‘OBJECT’], default ‘VIEW’
use_map_blend

Affect the color progression of the background

Type :boolean, default False
use_map_horizon

Affect the color of the horizon

Type :boolean, default False
use_map_zenith_down

Affect the color of the zenith below

Type :boolean, default False
use_map_zenith_up

Affect the color of the zenith above

Type :boolean, default False
zenith_down_factor

Amount texture affects color of the zenith below

Type :float in [-inf, inf], default 0.0
zenith_up_factor

Amount texture affects color of the zenith above

Type :float in [-inf, inf], default 0.0

Inherited Properties

Inherited Functions

References

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