Align selected bones to the active bone (or to their parent)
Change the visible armature layers
Parameters: | layers (boolean array of 32 items, (optional)) – Layer, Armature layers to make visible |
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Automatically renames the selected bones according to which side of the target axis they fall on
Parameters: | type (enum in [‘XAXIS’, ‘YAXIS’, ‘ZAXIS’], (optional)) – Axis, Axis tag names with
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Change the layers that the selected bones belong to
Parameters: | layers (boolean array of 32 items, (optional)) – Layer, Armature layers that bone belongs to |
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Add a new bone located at the 3D-Cursor
Parameters: | name (string, (optional, never None)) – Name, Name of the newly created bone |
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Automatically fix alignment of select bones’ axes
Parameters: |
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Create a new bone going from the last selected joint to the mouse position
Remove selected bones from the armature
Make copies of the selected bones within the same armature
Undocumented (contribute)
Parameters: |
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Create new bones from the selected joints
Parameters: | forked (boolean, (optional)) – Forked |
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Undocumented (contribute)
Parameters: |
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Undocumented (contribute)
Parameters: |
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Add bone between selected joint(s) and/or 3D-Cursor
Flips (and corrects) the axis suffixes of the names of selected bones
Tag selected bones to not be visible in Edit Mode
Parameters: | unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected |
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Make all armature layers visible
Parameters: | all (boolean, (optional)) – All Layers, Enable all layers or just the first 16 (top row) |
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Merge continuous chains of selected bones
Parameters: | type (enum in [‘WITHIN_CHAIN’], (optional)) – Type |
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Remove the parent-child relationship between selected bones and their parents
Parameters: | type (enum in [‘CLEAR’, ‘DISCONNECT’], (optional)) – ClearType, What way to clear parenting |
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Set the active bone as the parent of the selected bones
Parameters: | type (enum in [‘CONNECTED’, ‘OFFSET’], (optional)) – ParentType, Type of parenting |
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Unhide all bones that have been tagged to be hidden in Edit Mode
Toggle selection status of all bones
Parameters: | action (enum in [‘TOGGLE’, ‘SELECT’, ‘DESELECT’, ‘INVERT’], (optional)) – Action, Selection action to execute
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Select immediate parent/children of selected bones
Parameters: |
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Flip the selection status of bones (selected -> unselected, unselected -> selected)
Select bones related to selected ones by parent/child relationships
Parameters: | extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first |
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Select similar bones by property types
Parameters: |
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Isolate selected bones into a separate armature
Break selected bones into chains of smaller bones
Parameters: | number_cuts (int in [1, inf], (optional)) – Number of Cuts |
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Change the direction that a chain of bones points in (head <-> tail swap)