Apply the current pose as the new rest pose
Change the visible armature layers
Parameters: | layers (boolean array of 32 items, (optional)) – Layer, Armature layers to make visible |
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Automatically renames the selected bones according to which side of the target axis they fall on
Parameters: | axis (enum in [‘XAXIS’, ‘YAXIS’, ‘ZAXIS’], (optional)) – Axis, Axis tag names with
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Change the layers that the selected bones belong to
Parameters: | layers (boolean array of 32 items, (optional)) – Layer, Armature layers that bone belongs to |
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Create a suitable breakdown pose on the current frame
Parameters: |
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Add a constraint to the active bone
Parameters: | type (enum in [‘CAMERA_SOLVER’, ‘OBJECT_SOLVER’, ‘FOLLOW_TRACK’, ‘COPY_LOCATION’, ‘COPY_ROTATION’, ‘COPY_SCALE’, ‘COPY_TRANSFORMS’, ‘LIMIT_DISTANCE’, ‘LIMIT_LOCATION’, ‘LIMIT_ROTATION’, ‘LIMIT_SCALE’, ‘MAINTAIN_VOLUME’, ‘TRANSFORM’, ‘CLAMP_TO’, ‘DAMPED_TRACK’, ‘IK’, ‘LOCKED_TRACK’, ‘SPLINE_IK’, ‘STRETCH_TO’, ‘TRACK_TO’, ‘ACTION’, ‘CHILD_OF’, ‘FLOOR’, ‘FOLLOW_PATH’, ‘PIVOT’, ‘RIGID_BODY_JOINT’, ‘SCRIPT’, ‘SHRINKWRAP’], (optional)) – Type
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Add a constraint to the active bone, with target (where applicable) set to the selected Objects/Bones
Parameters: | type (enum in [‘CAMERA_SOLVER’, ‘OBJECT_SOLVER’, ‘FOLLOW_TRACK’, ‘COPY_LOCATION’, ‘COPY_ROTATION’, ‘COPY_SCALE’, ‘COPY_TRANSFORMS’, ‘LIMIT_DISTANCE’, ‘LIMIT_LOCATION’, ‘LIMIT_ROTATION’, ‘LIMIT_SCALE’, ‘MAINTAIN_VOLUME’, ‘TRANSFORM’, ‘CLAMP_TO’, ‘DAMPED_TRACK’, ‘IK’, ‘LOCKED_TRACK’, ‘SPLINE_IK’, ‘STRETCH_TO’, ‘TRACK_TO’, ‘ACTION’, ‘CHILD_OF’, ‘FLOOR’, ‘FOLLOW_PATH’, ‘PIVOT’, ‘RIGID_BODY_JOINT’, ‘SCRIPT’, ‘SHRINKWRAP’], (optional)) – Type
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Clear all the constraints for the selected bones
Copy constraints to other selected bones
Copies the current pose of the selected bones to copy/paste buffer
Flips (and corrects) the axis suffixes of the the names of selected bones
Add a new bone group
Add selected bones to the chosen bone group
Parameters: | type (int in [0, 10], (optional)) – Bone Group Index |
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Deselect bones of active Bone Group
Change position of active Bone Group in list of Bone Groups
Parameters: | direction (enum in [‘UP’, ‘DOWN’], (optional)) – Direction, Direction to move, UP or DOWN |
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Removes the active bone group
Select bones in active Bone Group
Sort Bone Groups by their names in ascending order
Remove selected bones from all bone groups
Tag selected bones to not be visible in Pose Mode
Parameters: | unselected (boolean, (optional)) – Unselected |
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Add IK Constraint to the active Bone
Parameters: | with_targets (boolean, (optional)) – With Targets, Assign IK Constraint with targets derived from the select bones/objects |
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Remove all IK Constraints from selected bones
Reset locations of selected bones to their default values
Paste the stored pose on to the current pose
Parameters: |
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Calculate paths for the selected bones
Parameters: |
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Clear path caches for selected bones
Copy selected aspects of the current pose to subsequent poses already keyframed
Parameters: |
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Exaggerate the current pose
Parameters: |
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Flip quaternion values to achieve desired rotations, while maintaining the same orientations
Make the current pose more similar to its surrounding ones
Parameters: |
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Unhide all bones that have been tagged to be hidden in Pose Mode
Reset rotations of selected bones to their default values
Set the rotation representation used by selected bones
Parameters: | type (enum in [‘QUATERNION’, ‘XYZ’, ‘XZY’, ‘YXZ’, ‘YZX’, ‘ZXY’, ‘ZYX’, ‘AXIS_ANGLE’], (optional)) – Rotation Mode
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Reset scaling of selected bones to their default values
Toggle selection status of all bones
Parameters: | action (enum in [‘TOGGLE’, ‘SELECT’, ‘DESELECT’, ‘INVERT’], (optional)) – Action, Selection action to execute
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Select bones used as targets for the currently selected bones
Activate the bone with a flipped name
Select all visible bones grouped by similar properties
Parameters: |
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Select immediate parent/children of selected bones
Parameters: |
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Select bones related to selected ones by parent/child relationships
Parameters: | extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first |
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Select bones that are parents of the currently selected bones
Reset location, rotation, and scaling of selected bones to their default values
Reset pose on selected bones to keyframed state
Apply final constrained position of pose bones to their transform