Brush(ID)
base classes — bpy_struct, ID
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class bpy.types.Brush(ID)
Brush datablock for storing brush settings for painting and sculpting
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auto_smooth_factor
Amount of smoothing to automatically apply to each stroke
Type : | float in [0, 1], default 0.0 |
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blend
Brush blending mode
- MIX Mix, Use mix blending mode while painting.
- ADD Add, Use add blending mode while painting.
- SUB Subtract, Use subtract blending mode while painting.
- MUL Multiply, Use multiply blending mode while painting.
- LIGHTEN Lighten, Use lighten blending mode while painting.
- DARKEN Darken, Use darken blending mode while painting.
- ERASE_ALPHA Erase Alpha, Erase alpha while painting.
- ADD_ALPHA Add Alpha, Add alpha while painting.
Type : | enum in [‘MIX’, ‘ADD’, ‘SUB’, ‘MUL’, ‘LIGHTEN’, ‘DARKEN’, ‘ERASE_ALPHA’, ‘ADD_ALPHA’], default ‘MIX’ |
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clone_alpha
Opacity of clone image display
Type : | float in [0, 1], default 0.0 |
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clone_image
Image for clone tool
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clone_offset
Type : | float array of 2 items in [-inf, inf], default (0.0, 0.0) |
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color
Type : | float array of 3 items in [0, 1], default (0.0, 0.0, 0.0) |
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crease_pinch_factor
How much the crease brush pinches
Type : | float in [0, 1], default 0.666667 |
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cursor_color_add
Color of cursor when adding
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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cursor_color_subtract
Color of cursor when subtracting
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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curve
Editable falloff curve
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direction
- ADD Add, Add effect of brush.
- SUBTRACT Subtract, Subtract effect of brush.
Type : | enum in [‘ADD’, ‘SUBTRACT’], default ‘ADD’ |
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height
Affectable height of brush (layer height for layer tool, i.e.)
Type : | float in [0, 1], default 0.5 |
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icon_filepath
File path to brush icon
Type : | string, default “”, (never None) |
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image_tool
Type : | enum in [‘DRAW’, ‘SOFTEN’, ‘SMEAR’, ‘CLONE’], default ‘DRAW’ |
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jitter
Jitter the position of the brush while painting
Type : | float in [0, 1], default 0.0 |
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normal_weight
How much grab will pull vertexes out of surface during a grab
Type : | float in [0, 1], default 0.0 |
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plane_offset
Adjust plane on which the brush acts towards or away from the object surface
Type : | float in [-2, 2], default 0.0 |
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plane_trim
If a vertex is further away from offset plane than this, then it is not affected
Type : | float in [0, 1], default 0.5 |
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rate
Interval between paints for Airbrush
Type : | float in [0.0001, 10000], default 0.0 |
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sculpt_capabilities
Brush’s capabilities in sculpt mode
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sculpt_plane
Type : | enum in [‘AREA’, ‘VIEW’, ‘X’, ‘Y’, ‘Z’], default ‘AREA’ |
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sculpt_tool
Type : | enum in [‘BLOB’, ‘CLAY’, ‘CLAY_STRIPS’, ‘CREASE’, ‘DRAW’, ‘FILL’, ‘FLATTEN’, ‘GRAB’, ‘INFLATE’, ‘LAYER’, ‘NUDGE’, ‘PINCH’, ‘ROTATE’, ‘SCRAPE’, ‘SMOOTH’, ‘SNAKE_HOOK’, ‘THUMB’], default ‘BLOB’ |
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size
Radius of the brush in pixels
Type : | int in [1, 2000], default 0 |
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smooth_stroke_factor
Higher values give a smoother stroke
Type : | float in [0.5, 0.99], default 0.0 |
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smooth_stroke_radius
Minimum distance from last point before stroke continues
Type : | int in [10, 200], default 0 |
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spacing
Spacing between brush daubs as a percentage of brush diameter
Type : | int in [1, 1000], default 0 |
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strength
How powerful the effect of the brush is when applied
Type : | float in [0, 10], default 0.5 |
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stroke_method
- DOTS Dots, Apply paint on each mouse move step.
- DRAG_DOT Drag Dot, Allows a single dot to be carefully positioned.
- SPACE Space, Limit brush application to the distance specified by spacing.
- ANCHORED Anchored, Keep the brush anchored to the initial location.
- AIRBRUSH Airbrush, Keep applying paint effect while holding mouse (spray).
Type : | enum in [‘DOTS’, ‘DRAG_DOT’, ‘SPACE’, ‘ANCHORED’, ‘AIRBRUSH’], default ‘DOTS’ |
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texture
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texture_angle_source_no_random
- USER User, Rotate the brush texture by given angle.
- RAKE Rake, Rotate the brush texture to match the stroke direction.
Type : | enum in [‘USER’, ‘RAKE’], default ‘USER’ |
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texture_angle_source_random
- USER User, Rotate the brush texture by given angle.
- RAKE Rake, Rotate the brush texture to match the stroke direction.
- RANDOM Random, Rotate the brush texture at random.
Type : | enum in [‘USER’, ‘RAKE’, ‘RANDOM’], default ‘USER’ |
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texture_overlay_alpha
Type : | int in [1, 100], default 0 |
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texture_sample_bias
Value added to texture samples
Type : | float in [-1, 1], default 0.0 |
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texture_slot
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unprojected_radius
Radius of brush in Blender units
Type : | float in [0.001, inf], default 0.0 |
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use_accumulate
Accumulate stroke daubs on top of each other
Type : | boolean, default False |
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use_adaptive_space
Space daubs according to surface orientation instead of screen space
Type : | boolean, default False |
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use_airbrush
Keep applying paint effect while holding mouse (spray)
Type : | boolean, default False |
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use_alpha
When this is disabled, lock alpha while painting
Type : | boolean, default False |
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use_anchor
Keep the brush anchored to the initial location
Type : | boolean, default False |
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use_custom_icon
Set the brush icon from an image file
Type : | boolean, default False |
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use_edge_to_edge
Drag anchor brush from edge-to-edge
Type : | boolean, default False |
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use_fixed_texture
Keep texture origin in fixed position
Type : | boolean, default False |
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use_frontface
Brush only affects vertexes that face the viewer
Type : | boolean, default False |
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use_inverse_smooth_pressure
Lighter pressure causes more smoothing to be applied
Type : | boolean, default False |
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use_locked_size
When locked brush stays same size relative to object; when unlocked brush size is given in pixels
Type : | boolean, default False |
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use_offset_pressure
Enable tablet pressure sensitivity for offset
Type : | boolean, default False |
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use_original_normal
When locked keep using normal of surface where stroke was initiated
Type : | boolean, default False |
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use_paint_image
Use this brush in texture paint mode
Type : | boolean, default False |
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use_paint_sculpt
Use this brush in sculpt mode
Type : | boolean, default False |
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use_paint_vertex
Use this brush in vertex paint mode
Type : | boolean, default False |
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use_paint_weight
Use this brush in weight paint mode
Type : | boolean, default False |
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use_persistent
Sculpt on a persistent layer of the mesh
Type : | boolean, default False |
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use_plane_trim
Enable Plane Trim
Type : | boolean, default False |
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use_pressure_jitter
Enable tablet pressure sensitivity for jitter
Type : | boolean, default False |
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use_pressure_size
Enable tablet pressure sensitivity for size
Type : | boolean, default False |
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use_pressure_spacing
Enable tablet pressure sensitivity for spacing
Type : | boolean, default False |
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use_pressure_strength
Enable tablet pressure sensitivity for strength
Type : | boolean, default False |
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use_rake
Rotate the brush texture to match the stroke direction
Type : | boolean, default False |
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use_random_rotation
Rotate the brush texture at random
Type : | boolean, default False |
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use_restore_mesh
Allow a single dot to be carefully positioned
Type : | boolean, default False |
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use_smooth_stroke
Brush lags behind mouse and follows a smoother path
Type : | boolean, default False |
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use_space
Limit brush application to the distance specified by spacing
Type : | boolean, default False |
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use_space_attenuation
Automatically adjust strength to give consistent results for different spacings
Type : | boolean, default False |
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use_texture_overlay
Show texture in viewport
Type : | boolean, default False |
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use_wrap
Enable torus wrapping while painting
Type : | boolean, default False |
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vertex_tool
- MIX Mix, Use mix blending mode while painting.
- ADD Add, Use add blending mode while painting.
- SUB Subtract, Use subtract blending mode while painting.
- MUL Multiply, Use multiply blending mode while painting.
- BLUR Blur, Blur the color with surrounding values.
- LIGHTEN Lighten, Use lighten blending mode while painting.
- DARKEN Darken, Use darken blending mode while painting.
Type : | enum in [‘MIX’, ‘ADD’, ‘SUB’, ‘MUL’, ‘BLUR’, ‘LIGHTEN’, ‘DARKEN’], default ‘MIX’ |
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weight
Vertex weight when brush is applied
Type : | float in [0, 1], default 1.0 |
Inherited Properties
Inherited Functions
References