base class — bpy_struct
Graphics driver and operating system settings
Quality of the anisotropic filtering (values greater than 1.0 enable anisotropic filtering)
Type : | enum in [‘FILTER_0’, ‘FILTER_2’, ‘FILTER_4’, ‘FILTER_8’, ‘FILTER_16’], default ‘FILTER_0’ |
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Audio channel count
Type : | enum in [‘MONO’, ‘STEREO’, ‘SURROUND4’, ‘SURROUND51’, ‘SURROUND71’], default ‘MONO’ |
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Audio output device
Type : | enum in [‘NONE’], default ‘NONE’ |
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Number of samples used by the audio mixing buffer
Type : | enum in [‘SAMPLES_256’, ‘SAMPLES_512’, ‘SAMPLES_1024’, ‘SAMPLES_2048’, ‘SAMPLES_4096’, ‘SAMPLES_8192’, ‘SAMPLES_16384’, ‘SAMPLES_32768’], default ‘SAMPLES_256’ |
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Audio sample format
Type : | enum in [‘U8’, ‘S16’, ‘S24’, ‘S32’, ‘FLOAT’, ‘DOUBLE’], default ‘U8’ |
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Audio sample rate
Type : | enum in [‘RATE_44100’, ‘RATE_48000’, ‘RATE_96000’, ‘RATE_192000’], default ‘RATE_44100’ |
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Name that will be used in exported files when format supports such feature
Type : | string, default “”, (never None) |
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Different styles of displaying the color picker widget
Type : | enum in [‘CIRCLE’, ‘SQUARE_SV’, ‘SQUARE_HS’, ‘SQUARE_HV’], default ‘CIRCLE’ |
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Font size and resolution for display
Type : | int in [48, 128], default 0 |
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Frameserver Port for Frameserver Rendering
Type : | int in [0, 32727], default 0 |
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Clip alpha below this threshold in the 3D textured view
Type : | float in [0, 1], default 0.0 |
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Limit the texture size to save graphics memory
Type : | enum in [‘CLAMP_OFF’, ‘CLAMP_8192’, ‘CLAMP_4096’, ‘CLAMP_2048’, ‘CLAMP_1024’, ‘CLAMP_512’, ‘CLAMP_256’, ‘CLAMP_128’], default ‘CLAMP_OFF’ |
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Memory cache limit in sequencer (megabytes)
Type : | int in [0, 16384], default 0 |
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Number of frames to render ahead during playback
Type : | int in [0, 500], default 0 |
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Frame rate for the screencast to be played back
Type : | int in [10, 50], default 0 |
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Time in milliseconds between each frame recorded for screencast
Type : | int in [50, 1000], default 0 |
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Maximum number of lines to store for the console buffer
Type : | int in [32, 32768], default 0 |
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Lights user to display objects in solid draw mode
Type : | bpy_prop_collection of UserSolidLight, (readonly) |
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Number of seconds between each run of the GL texture garbage collector
Type : | int in [1, 3600], default 0 |
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Time since last access of a GL texture in seconds after which it is freed (set to 0 to keep textures allocated)
Type : | int in [0, 3600], default 0 |
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Use 16 bit per component texture for float images
Type : | boolean, default False |
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Use anti-aliasing for the 3D view (may impact redraw performance)
Type : | boolean, default False |
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Use international fonts
Type : | boolean, default False |
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Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading)
Type : | boolean, default False |
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Allow user to choose any codec (Windows only, might generate instability)
Type : | boolean, default False |
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Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)
Type : | boolean, default False |
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Automatically convert all new tabs into spaces for new and loaded text files
Type : | boolean, default False |
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Draw user interface text anti-aliased
Type : | boolean, default False |
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Use textures for drawing international fonts
Type : | boolean, default False |
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Translate Interface
Type : | boolean, default False |
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Translate Tooltips
Type : | boolean, default False |
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Use Vertex Buffer Objects (or Vertex Arrays, if unsupported) for viewport rendering
Type : | boolean, default False |
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Enable color range used for weight visualization in weight painting mode
Type : | boolean, default False |
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Color range used for weight visualization in weight painting mode
Type : | ColorRamp, (readonly, never None) |
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Drawing method used by the window manager
Type : | enum in [‘AUTOMATIC’, ‘TRIPLE_BUFFER’, ‘OVERLAP’, ‘OVERLAP_FLIP’, ‘FULL’], default ‘TRIPLE_BUFFER’ |
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Inherited Properties
Inherited Functions
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References