The Blender geometry module
Returns the area size of the 2D or 3D triangle defined.
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Return type: | float |
Return a transformed point, the transformation is defined by 2 triangles.
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Returns: | The transformed point |
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Returns the normal of the 3D tri or quad.
Parameters: | boxes (list) – list of boxes, each box is a list where the first 4 items are [x, y, width, height, ...] other items are ignored. |
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Returns: | the width and height of the packed bounding box |
Return type: | tuple, pair of floats |
Returns the signed distance between a point and a plane (negative when below the normal).
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Return type: | float |
Interpolate a bezier spline segment.
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Returns: | The interpolated points |
Return type: | list of mathutils.Vector‘s |
Returns a tuple with the points on each line respectively closest to the other.
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Return type: | tuple of mathutils.Vector‘s |
Takes 2 lines (as 4 vectors) and returns a vector for their point of intersection or None.
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Returns: | The point of intersection or None when not found |
Return type: | mathutils.Vector or None |
Calculate the intersection between a line (as 2 vectors) and a plane. Returns a vector for the intersection or None.
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Returns: | The point of intersection or None when not found |
Return type: | mathutils.Vector or None |
Takes a lines (as 2 vectors), a sphere as a point and a radius and returns the intersection
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Returns: | The intersection points as a pair of vectors or None when there is no intersection |
Return type: | A tuple pair containing mathutils.Vector or None |
Takes a lines (as 2 vectors), a sphere as a point and a radius and returns the intersection
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Returns: | The intersection points as a pair of vectors or None when there is no intersection |
Return type: | A tuple pair containing mathutils.Vector or None |
Return the intersection between two planes
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Returns: | The line of the intersection represented as a point and a vector |
Return type: | tuple pair of mathutils.Vector |
Takes a point and a line and returns a tuple with the closest point on the line and its distance from the first point of the line as a percentage of the length of the line.
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Return type: | (mathutils.Vector, float) |
Takes 5 vectors (using only the x and y coordinates): one is the point and the next 4 define the quad, only the x and y are used from the vectors. Returns 1 if the point is within the quad, otherwise 0.
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Return type: | int |
Takes 4 vectors (using only the x and y coordinates): one is the point and the next 3 define the triangle. Returns 1 if the point is within the triangle, otherwise 0.
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Return type: | int |
Returns the intersection between a ray and a triangle, if possible, returns None otherwise.
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Returns: | The point of intersection or None if no intersection is found |
Return type: | mathutils.Vector or None |
Returns the normal of the 3D tri or quad.
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Takes a list of polylines (each point a vector) and returns the point indices for a polyline filled with triangles.
Parameters: | veclist_list – list of polylines |
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Return type: | list |