CompositorNodeTree(NodeTree)

base classes — bpy_struct, ID, NodeTree

class bpy.types.CompositorNodeTree(NodeTree)

Node tree consisting of linked nodes used for compositing

chunk_size

Max size of a tile (smaller values gives better distribution of multiple threads, but more overhead)

Type :int in [32, 1024], default 0
edit_quality

Quality when editing

  • HIGH High, High quality.
  • MEDIUM Medium, Medium quality.
  • LOW Low, Low quality.
Type :enum in [‘HIGH’, ‘MEDIUM’, ‘LOW’], default ‘HIGH’
nodes
Type :CompositorNodes bpy_prop_collection of Node, (readonly)
render_quality

Quality when rendering

  • HIGH High, High quality.
  • MEDIUM Medium, Medium quality.
  • LOW Low, Low quality.
Type :enum in [‘HIGH’, ‘MEDIUM’, ‘LOW’], default ‘HIGH’
use_opencl

Enable GPU calculations

Type :boolean, default False

Inherited Properties

Inherited Functions

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CompositorNodeTranslate(CompositorNode)

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CompositorNodeValToRGB(CompositorNode)