base classes — bpy_struct, Node, ShaderNode
Color mapping settings
Type : | ColorMapping, (readonly, never None) |
---|
Type : | enum in [‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’], default ‘MULTIFRACTAL’ |
---|
Texture coordinate mapping settings
Type : | TexMapping, (readonly, never None) |
---|
Inherited Properties
Inherited Functions
|