base class — bpy_struct
subclasses — MirrorModifier, DynamicPaintModifier, CurveModifier, HookModifier, SmoothModifier, UVProjectModifier, OceanModifier, ExplodeModifier, SubsurfModifier, SolidifyModifier, CollisionModifier, BuildModifier, LatticeModifier, EdgeSplitModifier, ScrewModifier, WarpModifier, BooleanModifier, WaveModifier, SoftBodyModifier, ParticleInstanceModifier, DisplaceModifier, MultiresModifier, VertexWeightMixModifier, SimpleDeformModifier, ParticleSystemModifier, CastModifier, MaskModifier, SmokeModifier, ShrinkwrapModifier, MeshDeformModifier, RemeshModifier, ArmatureModifier, BevelModifier, ArrayModifier, ClothModifier, VertexWeightProximityModifier, FluidSimulationModifier, SurfaceModifier, VertexWeightEditModifier, DecimateModifier, SkinModifier
Modifier affecting the geometry data of an object
Modifier name
Type : | string, default “”, (never None) |
---|
Set modifier expanded in the user interface
Type : | boolean, default False |
---|
Use modifier while in the Edit mode
Type : | boolean, default False |
---|
Enable direct editing of modifier control cage
Type : | boolean, default False |
---|
Use modifier during rendering
Type : | boolean, default False |
---|
Display modifier in realtime
Type : | boolean, default False |
---|
Type : | enum in [‘UV_PROJECT’, ‘VERTEX_WEIGHT_EDIT’, ‘VERTEX_WEIGHT_MIX’, ‘VERTEX_WEIGHT_PROXIMITY’, ‘ARRAY’, ‘BEVEL’, ‘BOOLEAN’, ‘BUILD’, ‘DECIMATE’, ‘EDGE_SPLIT’, ‘MASK’, ‘MIRROR’, ‘MULTIRES’, ‘REMESH’, ‘SCREW’, ‘SKIN’, ‘SOLIDIFY’, ‘SUBSURF’, ‘ARMATURE’, ‘CAST’, ‘CURVE’, ‘DISPLACE’, ‘HOOK’, ‘LATTICE’, ‘MESH_DEFORM’, ‘SHRINKWRAP’, ‘SIMPLE_DEFORM’, ‘SMOOTH’, ‘WARP’, ‘WAVE’, ‘CLOTH’, ‘COLLISION’, ‘DYNAMIC_PAINT’, ‘EXPLODE’, ‘FLUID_SIMULATION’, ‘OCEAN’, ‘PARTICLE_INSTANCE’, ‘PARTICLE_SYSTEM’, ‘SMOKE’, ‘SOFT_BODY’, ‘SURFACE’], default ‘UV_PROJECT’, (readonly) |
---|
Apply this and all preceding deformation modifiers on splines’ points rather than on filled curve/surface
Type : | boolean, default False |
---|
Inherited Properties
Inherited Functions
|
References