ShaderNode(Node)

base classes — bpy_struct, Node

subclasses — ShaderNodeVolumeIsotropic, ShaderNodeVectorCurve, ShaderNodeTexImage, ShaderNodeTexWave, ShaderNodeNewGeometry, ShaderNodeTexChecker, ShaderNodeMath, ShaderNodeBsdfGlass, ShaderNodeLayerWeight, ShaderNodeParticleInfo, ShaderNodeBsdfVelvet, ShaderNodeBackground, ShaderNodeOutputLamp, ShaderNodeMixRGB, ShaderNodeOutputWorld, ShaderNodeTexMusgrave, ShaderNodeMixShader, ShaderNodeNormal, ShaderNodeExtendedMaterial, ShaderNodeHoldout, ShaderNodeBsdfAnisotropic, ShaderNodeGeometry, ShaderNodeTexGradient, ShaderNodeLightFalloff, ShaderNodeVolumeTransparent, ShaderNodeValToRGB, ShaderNodeTexVoronoi, ShaderNodeTexture, ShaderNodeAddShader, ShaderNodeVectorMath, ShaderNodeBumpNode, ShaderNodeValue, ShaderNodeBsdfDiffuse, ShaderNodeRGB, ShaderNodeHueSaturation, ShaderNodeTexBrick, ShaderNodeCameraData, ShaderNodeFresnel, ShaderNodeTexNoise, ShaderNodeInvert, ShaderNodeRGBCurve, ShaderNodeOutputMaterial, ShaderNodeBrightContrast, ShaderNodeOutput, ShaderNodeTexCoord, ShaderNodeEmission, ShaderNodeTexMagic, ShaderNodeRGBToBW, ShaderNodeBsdfTranslucent, ShaderNodeTexSky, ShaderNodeSqueeze, ShaderNodeTexEnvironment, ShaderNodeCombineRGB, ShaderNodeGamma, ShaderNodeSeparateRGB, ShaderNodeBsdfTransparent, ShaderNodeBsdfGlossy, ShaderNodeLightPath, ShaderNodeMapping, ShaderNodeAttribute, ShaderNodeMaterial, ShaderNodeObjectInfo

class bpy.types.ShaderNode(Node)

Material shader node

type
Type :enum in [‘OUTPUT’, ‘MATERIAL’, ‘RGB’, ‘VALUE’, ‘MIX_RGB’, ‘VALTORGB’, ‘RGBTOBW’, ‘TEXTURE’, ‘NORMAL’, ‘GEOMETRY’, ‘MAPPING’, ‘CURVE_VEC’, ‘CURVE_RGB’, ‘CAMERA’, ‘MATH’, ‘VECT_MATH’, ‘SQUEEZE’, ‘MATERIAL_EXT’, ‘INVERT’, ‘SEPRGB’, ‘COMBRGB’, ‘HUE_SAT’, ‘OUTPUT_MATERIAL’, ‘OUTPUT_WORLD’, ‘OUTPUT_LAMP’, ‘FRESNEL’, ‘MIX_SHADER’, ‘ATTRIBUTE’, ‘BACKGROUND’, ‘BSDF_ANISOTROPIC’, ‘BSDF_DIFFUSE’, ‘BSDF_GLOSSY’, ‘BSDF_GLASS’, ‘BSDF_TRANSLUCENT’, ‘BSDF_TRANSPARENT’, ‘BSDF_VELVET’, ‘EMISSION’, ‘NEW_GEOMETRY’, ‘LIGHT_PATH’, ‘TEX_IMAGE’, ‘TEX_SKY’, ‘TEX_GRADIENT’, ‘TEX_VORONOI’, ‘TEX_MAGIC’, ‘TEX_WAVE’, ‘TEX_NOISE’, ‘TEX_MUSGRAVE’, ‘TEX_COORD’, ‘ADD_SHADER’, ‘TEX_ENVIRONMENT’, ‘HOLDOUT’, ‘LAYER_WEIGHT’, ‘VOLUME_TRANSPARENT’, ‘VOLUME_ISOTROPIC’, ‘GAMMA’, ‘TEX_CHECKER’, ‘BRIGHTCONTRAST’, ‘LIGHT_FALLOFF’, ‘OBJECT_INFO’, ‘PARTICLE_INFO’, ‘TEX_BRICK’, ‘BUMP’, ‘GROUP’, ‘REROUTE’], default ‘OUTPUT’, (readonly)

Inherited Properties

Inherited Functions

Previous topic

Sequences(bpy_struct)

Next topic

ShaderNodeAddShader(ShaderNode)