base classes — bpy_struct, Constraint
Inverse Kinematics
How many bones are included in the IK effect - 0 uses all bones
Type : | int in [0, 255], default 0 |
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Radius of limiting sphere
Type : | float in [0, 100], default 0.0 |
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Type : | enum in [‘COPY_POSE’, ‘DISTANCE’], default ‘COPY_POSE’ |
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Maximum number of solving iterations
Type : | int in [1, 10000], default 0 |
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Distances in relation to sphere of influence to allow
Type : | enum in [‘LIMITDIST_INSIDE’, ‘LIMITDIST_OUTSIDE’, ‘LIMITDIST_ONSURFACE’], default ‘LIMITDIST_INSIDE’ |
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Constraint position along X axis
Type : | boolean, default False |
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Constraint position along Y axis
Type : | boolean, default False |
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Constraint position along Z axis
Type : | boolean, default False |
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Constraint rotation along X axis
Type : | boolean, default False |
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Constraint rotation along Y axis
Type : | boolean, default False |
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Constraint rotation along Z axis
Type : | boolean, default False |
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For Tree-IK: Weight of orientation control for this target
Type : | float in [0.01, 1], default 0.0 |
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Pole rotation offset
Type : | float in [-3.14159, 3.14159], default 0.0 |
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Type : | string, default “”, (never None) |
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Constraint axis Lock options relative to Bone or Target reference
Type : | enum in [‘BONE’, ‘TARGET’], default ‘BONE’ |
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Type : | string, default “”, (never None) |
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Chain follows position of target
Type : | boolean, default False |
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Chain follows rotation of target
Type : | boolean, default False |
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Enable IK Stretching
Type : | boolean, default False |
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Include bone’s tail as last element in chain
Type : | boolean, default False |
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For Tree-IK: Weight of position control for this target
Type : | float in [0.01, 1], default 0.0 |
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Inherited Properties
Inherited Functions
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