base class — bpy_struct
subclasses — ExplodeModifier, SoftBodyModifier, SmoothModifier, SkinModifier, FluidSimulationModifier, SimpleDeformModifier, ShrinkwrapModifier, DynamicPaintModifier, VertexWeightMixModifier, ArrayModifier, LaplacianSmoothModifier, ScrewModifier, MeshDeformModifier, HookModifier, CurveModifier, BooleanModifier, WaveModifier, DecimateModifier, LatticeModifier, MultiresModifier, UVProjectModifier, VertexWeightEditModifier, RemeshModifier, EdgeSplitModifier, BuildModifier, ClothModifier, ArmatureModifier, SurfaceModifier, DisplaceModifier, MirrorModifier, ParticleInstanceModifier, CastModifier, OceanModifier, SmokeModifier, BevelModifier, CollisionModifier, WarpModifier, MaskModifier, SolidifyModifier, SubsurfModifier, VertexWeightProximityModifier, ParticleSystemModifier
Modifier affecting the geometry data of an object
Modifier name
Type : | string, default “”, (never None) |
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Set modifier expanded in the user interface
Type : | boolean, default False |
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Use modifier while in the Edit mode
Type : | boolean, default False |
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Enable direct editing of modifier control cage
Type : | boolean, default False |
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Use modifier during rendering
Type : | boolean, default False |
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Display modifier in realtime
Type : | boolean, default False |
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Type : | enum in [‘UV_PROJECT’, ‘VERTEX_WEIGHT_EDIT’, ‘VERTEX_WEIGHT_MIX’, ‘VERTEX_WEIGHT_PROXIMITY’, ‘ARRAY’, ‘BEVEL’, ‘BOOLEAN’, ‘BUILD’, ‘DECIMATE’, ‘EDGE_SPLIT’, ‘MASK’, ‘MIRROR’, ‘MULTIRES’, ‘REMESH’, ‘SCREW’, ‘SKIN’, ‘SOLIDIFY’, ‘SUBSURF’, ‘ARMATURE’, ‘CAST’, ‘CURVE’, ‘DISPLACE’, ‘HOOK’, ‘LAPLACIANSMOOTH’, ‘LATTICE’, ‘MESH_DEFORM’, ‘SHRINKWRAP’, ‘SIMPLE_DEFORM’, ‘SMOOTH’, ‘WARP’, ‘WAVE’, ‘CLOTH’, ‘COLLISION’, ‘DYNAMIC_PAINT’, ‘EXPLODE’, ‘FLUID_SIMULATION’, ‘OCEAN’, ‘PARTICLE_INSTANCE’, ‘PARTICLE_SYSTEM’, ‘SMOKE’, ‘SOFT_BODY’, ‘SURFACE’], default ‘UV_PROJECT’, (readonly) |
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Apply this and all preceding deformation modifiers on splines’ points rather than on filled curve/surface
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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References