base class — bpy_struct
Recast data for a Game datablock
Minimum height where the agent can still walk
| Type : | float in [-inf, inf], default 0.0 |
|---|
Radius of the agent
| Type : | float in [-inf, inf], default 0.0 |
|---|
Rasterized cell height
| Type : | float in [-inf, inf], default 0.0 |
|---|
Rasterized cell size
| Type : | float in [-inf, inf], default 0.0 |
|---|
Maximum height between grid cells the agent can climb
| Type : | float in [-inf, inf], default 0.0 |
|---|
Maximum distance error from contour to cells
| Type : | float in [-inf, inf], default 0.0 |
|---|
Maximum contour edge length
| Type : | float in [-inf, inf], default 0.0 |
|---|
Minimum regions size (smaller regions will be merged)
| Type : | float in [-inf, inf], default 0.0 |
|---|
Minimum regions size (smaller regions will be deleted)
| Type : | float in [-inf, inf], default 0.0 |
|---|
Detail mesh sample spacing
| Type : | float in [-inf, inf], default 0.0 |
|---|
Detail mesh simplification max sample error
| Type : | float in [-inf, inf], default 0.0 |
|---|
Maximum walkable slope angle in degrees
| Type : | float in [0, 1.5708], default 0.0 |
|---|
Max number of vertices per polygon
| Type : | int in [-inf, inf], default 0 |
|---|
Inherited Properties
Inherited Functions
|
References