ShaderNode(Node)

base classes — bpy_struct, Node

subclasses — ShaderNodeRGBToBW, ShaderNodeObjectInfo, ShaderNodeMapping, ShaderNodeVolumeTransparent, ShaderNodeTexNoise, ShaderNodeBump, ShaderNodeMaterial, ShaderNodeScript, ShaderNodeTexImage, ShaderNodeValue, ShaderNodeSqueeze, ShaderNodeNewGeometry, ShaderNodeTexSky, ShaderNodeTexEnvironment, ShaderNodeBsdfGlossy, ShaderNodeOutput, ShaderNodeTexMusgrave, ShaderNodeOutputWorld, ShaderNodeBackground, ShaderNodeAddShader, ShaderNodeEmission, ShaderNodeAmbientOcclusion, ShaderNodeNormal, ShaderNodeLayerWeight, ShaderNodeInvert, ShaderNodeHueSaturation, ShaderNodeTexGradient, ShaderNodeTangent, ShaderNodeHoldout, ShaderNodeExtendedMaterial, ShaderNodeGamma, ShaderNodeNormalMap, ShaderNodeMixRGB, ShaderNodeTexWave, ShaderNodeTexBrick, ShaderNodeOutputMaterial, ShaderNodeParticleInfo, ShaderNodeMath, ShaderNodeTexCoord, ShaderNodeGeometry, ShaderNodeSeparateRGB, ShaderNodeRGB, ShaderNodeMixShader, ShaderNodeLightFalloff, ShaderNodeBsdfAnisotropic, ShaderNodeBsdfTransparent, ShaderNodeRGBCurve, ShaderNodeVectorCurve, ShaderNodeTexture, ShaderNodeTexVoronoi, ShaderNodeVectorMath, ShaderNodeBsdfVelvet, ShaderNodeBsdfGlass, ShaderNodeBrightContrast, ShaderNodeVolumeIsotropic, ShaderNodeCameraData, ShaderNodeBsdfDiffuse, ShaderNodeLightPath, ShaderNodeBsdfRefraction, ShaderNodeAttribute, ShaderNodeTexMagic, ShaderNodeBsdfTranslucent, ShaderNodeValToRGB, ShaderNodeOutputLamp, ShaderNodeCombineRGB, ShaderNodeTexChecker, ShaderNodeFresnel

class bpy.types.ShaderNode(Node)

Material shader node

type
Type :enum in [‘OUTPUT’, ‘MATERIAL’, ‘RGB’, ‘VALUE’, ‘MIX_RGB’, ‘VALTORGB’, ‘RGBTOBW’, ‘TEXTURE’, ‘NORMAL’, ‘GEOMETRY’, ‘MAPPING’, ‘CURVE_VEC’, ‘CURVE_RGB’, ‘CAMERA’, ‘MATH’, ‘VECT_MATH’, ‘SQUEEZE’, ‘MATERIAL_EXT’, ‘INVERT’, ‘SEPRGB’, ‘COMBRGB’, ‘HUE_SAT’, ‘OUTPUT_MATERIAL’, ‘OUTPUT_WORLD’, ‘OUTPUT_LAMP’, ‘FRESNEL’, ‘MIX_SHADER’, ‘ATTRIBUTE’, ‘BACKGROUND’, ‘BSDF_ANISOTROPIC’, ‘BSDF_DIFFUSE’, ‘BSDF_GLOSSY’, ‘BSDF_GLASS’, ‘BSDF_TRANSLUCENT’, ‘BSDF_TRANSPARENT’, ‘BSDF_VELVET’, ‘EMISSION’, ‘NEW_GEOMETRY’, ‘LIGHT_PATH’, ‘TEX_IMAGE’, ‘TEX_SKY’, ‘TEX_GRADIENT’, ‘TEX_VORONOI’, ‘TEX_MAGIC’, ‘TEX_WAVE’, ‘TEX_NOISE’, ‘TEX_MUSGRAVE’, ‘TEX_COORD’, ‘ADD_SHADER’, ‘TEX_ENVIRONMENT’, ‘HOLDOUT’, ‘LAYER_WEIGHT’, ‘VOLUME_TRANSPARENT’, ‘VOLUME_ISOTROPIC’, ‘GAMMA’, ‘TEX_CHECKER’, ‘BRIGHTCONTRAST’, ‘LIGHT_FALLOFF’, ‘OBJECT_INFO’, ‘PARTICLE_INFO’, ‘TEX_BRICK’, ‘BUMP’, ‘SCRIPT’, ‘AMBIENT_OCCLUSION’, ‘BSDF_REFRACTION’, ‘TANGENT’, ‘NORMAL_MAP’, ‘GROUP’, ‘REROUTE’, ‘FRAME’], default ‘OUTPUT’, (readonly)

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)