base class — bpy_struct
Motion Path settings for animation visualization
When calculating Bone Paths, use Head or Tips
Type : | enum in [‘HEADS’, ‘TAILS’], default ‘TAILS’ |
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Number of frames to show after the current frame (only for ‘Around Current Frame’ Onion-skinning method)
Type : | int in [1, 150000], default 0 |
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Number of frames to show before the current frame (only for ‘Around Current Frame’ Onion-skinning method)
Type : | int in [1, 150000], default 0 |
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End frame of range of paths to display/calculate (not for ‘Around Current Frame’ Onion-skinning method)
Type : | int in [-inf, inf], default 0 |
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Starting frame of range of paths to display/calculate (not for ‘Around Current Frame’ Onion-skinning method)
Type : | int in [-inf, inf], default 0 |
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Number of frames between paths shown (not for ‘On Keyframes’ Onion-skinning method)
Type : | int in [1, 100], default 0 |
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Show frame numbers on Motion Paths
Type : | boolean, default False |
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For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)
Type : | boolean, default False |
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Emphasize position of keyframes on Motion Paths
Type : | boolean, default False |
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Show frame numbers of Keyframes on Motion Paths
Type : | boolean, default False |
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Type of range to show for Motion Paths
Type : | enum in [‘CURRENT_FRAME’, ‘RANGE’], default ‘RANGE’ |
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Inherited Properties
Inherited Functions
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References