base class — bpy_struct
Environment map created by the renderer and cached for subsequent renders
Objects further than this are not visible to map
Type : | float in [0.01, inf], default 0.0 |
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Objects nearer than this are not visible to map
Type : | float in [0.001, inf], default 0.0 |
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Number of times a map will be rendered recursively (mirror effects)
Type : | int in [0, 5], default 0 |
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True if this map is ready for use, False if it needs rendering
Type : | boolean, default False, (readonly) |
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Hide objects on these layers when generating the Environment Map
Type : | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
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Type : | enum in [‘CUBE’, ‘PLANE’], default ‘CUBE’ |
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Pixel resolution of the rendered environment map
Type : | int in [50, 4096], default 0 |
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Type : | enum in [‘STATIC’, ‘ANIMATED’, ‘IMAGE_FILE’], default ‘STATIC’ |
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Type : | float in [0.1, 5], default 0.0 |
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Discard the environment map and free it from memory
Save the environment map to disc using the scene render settings
Parameters: |
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Inherited Properties
Inherited Functions
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References