Select a paint mode’s brush by tool type
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Set the location of the clone cursor
Parameters: | location (float array of 3 items in [-inf, inf], (optional)) – Location, Cursor location in world space coordinates |
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Change selection for all faces
Parameters: | action (enum in [‘TOGGLE’, ‘SELECT’, ‘DESELECT’, ‘INVERT’], (optional)) – Action, Selection action to execute
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Hide selected faces
Parameters: | unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected objects |
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Invert selection of faces
Select linked faces
Select linked faces
Parameters: | extend (boolean, (optional)) – Extend, Extend the existing selection |
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Reveal hidden faces
Parameters: | unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected objects |
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Move the clone source image
Parameters: | delta (float array of 2 items in [-inf, inf], (optional)) – Delta, Delta offset of clone image in 0.0..1.0 coordinates |
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Hide/show some vertices
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Make an image from the current 3D view for re-projection
Parameters: | filepath (string, (optional, never None)) – File Path, Name of the file |
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Paint a stroke into the image
Parameters: | stroke (bpy_prop_collection of OperatorStrokeElement, (optional)) – Stroke |
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Undocumented (contribute)
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Project an edited render from the active camera back onto the object
Parameters: | image (enum in [], (optional)) – Image |
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Use the mouse to sample a color in the image
Parameters: | location (int array of 2 items in [0, inf], (optional)) – Location, Cursor location in region coordinates |
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Toggle texture paint mode in 3D view
Change selection for all vertices
Parameters: | action (enum in [‘TOGGLE’, ‘SELECT’, ‘DESELECT’, ‘INVERT’], (optional)) – Action, Selection action to execute
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Invert selection of vertices
Undocumented (contribute)
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File : |
Fill the active vertex color layer with the current paint color
Paint a stroke in the active vertex color layer
Parameters: | stroke (bpy_prop_collection of OperatorStrokeElement, (optional)) – Stroke |
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Toggle the vertex paint mode in 3D view
Set the weights of the groups matching the attached armature’s selected bones, using the distance between the vertices and the bones
Parameters: | type (enum in [‘AUTOMATIC’, ‘ENVELOPES’], (optional)) – Type, Method to use for assigning weights
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Paint a stroke in the current vertex group’s weights
Parameters: | stroke (bpy_prop_collection of OperatorStrokeElement, (optional)) – Stroke |
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Toggle weight paint mode in 3D view
Use the mouse to sample a weight in the 3D view
Select one of the vertex groups available under current mouse position
Parameters: | group (enum in [‘DEFAULT’], (optional)) – Keying Set, The Keying Set to use |
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Fill the active vertex group with the current paint weight