Sequences(bpy_struct)

base class — bpy_struct

class bpy.types.Sequences(bpy_struct)

Collection of Sequences

new_clip(name, clip, channel, start_frame)

Add a new movie clip sequence

Parameters:
  • name (string, (never None)) – New name for the sequence
  • clip (MovieClip, (never None)) – Movie clip to add
  • channel (int in [0, 31]) – Channel, The channel for the new sequence
  • start_frame (int in [-300000, 300000]) – The start frame for the new sequence
Returns:

New Sequence

Return type:

Sequence

new_mask(name, mask, channel, start_frame)

Add a new movie clip sequence

Parameters:
  • name (string, (never None)) – New name for the sequence
  • mask (Mask, (never None)) – Mask to add
  • channel (int in [0, 31]) – Channel, The channel for the new sequence
  • start_frame (int in [-300000, 300000]) – The start frame for the new sequence
Returns:

New Sequence

Return type:

Sequence

new_scene(name, scene, channel, start_frame)

Add a new scene sequence

Parameters:
  • name (string, (never None)) – New name for the sequence
  • scene (Scene, (never None)) – Scene to add
  • channel (int in [0, 31]) – Channel, The channel for the new sequence
  • start_frame (int in [-300000, 300000]) – The start frame for the new sequence
Returns:

New Sequence

Return type:

Sequence

new_image(name, filepath, channel, start_frame)

Add a new image sequence

Parameters:
  • name (string, (never None)) – New name for the sequence
  • filepath (string, (never None)) – Filepath to image
  • channel (int in [0, 31]) – Channel, The channel for the new sequence
  • start_frame (int in [-300000, 300000]) – The start frame for the new sequence
Returns:

New Sequence

Return type:

Sequence

new_movie(name, filepath, channel, start_frame)

Add a new movie sequence

Parameters:
  • name (string, (never None)) – New name for the sequence
  • filepath (string, (never None)) – Filepath to movie
  • channel (int in [0, 31]) – Channel, The channel for the new sequence
  • start_frame (int in [-300000, 300000]) – The start frame for the new sequence
Returns:

New Sequence

Return type:

Sequence

new_sound(name, filepath, channel, start_frame)

Add a new movie clip sequence

Parameters:
  • name (string, (never None)) – New name for the sequence
  • filepath (string, (never None)) – Filepath to movie
  • channel (int in [0, 31]) – Channel, The channel for the new sequence
  • start_frame (int in [-300000, 300000]) – The start frame for the new sequence
Returns:

New Sequence

Return type:

Sequence

new_effect(name, type, channel, start_frame, end_frame=0, seq1=None, seq2=None, seq3=None)

Add a new effect sequence

Parameters:
  • name (string, (never None)) – New name for the sequence
  • type (enum in [‘CROSS’, ‘ADD’, ‘SUBTRACT’, ‘ALPHA_OVER’, ‘ALPHA_UNDER’, ‘GAMMA_CROSS’, ‘MULTIPLY’, ‘OVER_DROP’, ‘WIPE’, ‘GLOW’, ‘TRANSFORM’, ‘COLOR’, ‘SPEED’, ‘MULTICAM’, ‘ADJUSTMENT’]) – Type, type for the new sequence
  • channel (int in [0, 31]) – Channel, The channel for the new sequence
  • start_frame (int in [-300000, 300000]) – The start frame for the new sequence
  • end_frame (int in [-300000, 300000], (optional)) – The end frame for the new sequence
  • seq1 (Sequence, (optional)) – Sequence 1 for effect
  • seq2 (Sequence, (optional)) – Sequence 2 for effect
  • seq3 (Sequence, (optional)) – Sequence 3 for effect
Returns:

New Sequence

Return type:

Sequence

remove(sequence)

Remove a Sequence

Parameters:sequence (Sequence, (never None)) – Sequence to remove

Inherited Properties

Inherited Functions

References

Previous topic

SequenceTransform(bpy_struct)

Next topic

ShaderNode(Node)