ShaderNodeTexEnvironment(ShaderNode)

base classes — bpy_struct, Node, ShaderNode

class bpy.types.ShaderNodeTexEnvironment(ShaderNode)
color_mapping

Color mapping settings

Type :ColorMapping, (readonly, never None)
color_space

Image file color space

  • COLOR Color, Image contains color data, and will be converted to linear color for rendering.
  • NONE Non-Color Data, Image contains non-color data, for example a displacement or normal map, and will not be converted.
Type :enum in [‘COLOR’, ‘NONE’], default ‘NONE’
image
Type :Image
image_user

Parameters defining which layer, pass and frame of the image is displayed

Type :ImageUser, (readonly, never None)
projection

Projection of the input image

  • EQUIRECTANGULAR Equirectangular, Equirectangular or latitude-longitude projection.
  • MIRROR_BALL Mirror Ball, Projection from an orthographic photo of a mirror ball.
Type :enum in [‘EQUIRECTANGULAR’, ‘MIRROR_BALL’], default ‘EQUIRECTANGULAR’
texture_mapping

Texture coordinate mapping settings

Type :TexMapping, (readonly, never None)
classmethod get_node_type()

Get the identifier of the node type

Returns:Result
Return type:string, (never None)

Inherited Properties

Inherited Functions

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ShaderNodeTexCoord(ShaderNode)

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ShaderNodeTexGradient(ShaderNode)