base class — bpy_struct
Mode of automatic keyframe insertion for Objects and Bones
Type : | enum in [‘ADD_REPLACE_KEYS’, ‘REPLACE_KEYS’], default ‘ADD_REPLACE_KEYS’ |
---|
Limit for removing duplicates and ‘Auto Merge’
Type : | float in [0, 1], default 0.0 |
---|
Changing edges seam re-calculates UV unwrap
Type : | boolean, default False |
---|
The edge flag to tag when selecting the shortest path
Type : | enum in [‘SELECT’, ‘SEAM’, ‘SHARP’, ‘CREASE’, ‘BEVEL’], default ‘SELECT’ |
---|
Number of bones in the subdivided stroke
Type : | float in [1e-05, 1], default 0.0 |
---|
Method used to convert stroke to bones
Type : | enum in [‘FIXED’, ‘LENGTH’, ‘ADAPTIVE’, ‘RETARGET’], default ‘FIXED’ |
---|
Number of bones in the subdivided stroke
Type : | float in [1e-05, 100000], default 0.0 |
---|
DOC BROKEN
Type : | string, default “”, (never None) |
---|
Method used to adjust the roll of bones when retargeting
Type : | enum in [‘NONE’, ‘VIEW’, ‘JOINT’], default ‘NONE’ |
---|
DOC BROKEN
Type : | string, default “”, (never None) |
---|
Number of bones in the subdivided stroke
Type : | int in [1, 255], default 0 |
---|
Type : | ImagePaint, (readonly) |
---|
Which mesh elements selection works on
Type : | boolean array of 3 items, default (False, False, False) |
---|
Display size for normals in the 3D view
Type : | float in [1e-05, 1000], default 0.0 |
---|
Type : | ParticleEdit, (readonly) |
---|
Proportional Editing mode, allows transforms with distance fall-off
Type : | enum in [‘DISABLED’, ‘ENABLED’, ‘CONNECTED’], default ‘DISABLED’ |
---|
Falloff type for proportional editing mode
Type : | enum in [‘SMOOTH’, ‘SPHERE’, ‘ROOT’, ‘SHARP’, ‘LINEAR’, ‘CONSTANT’, ‘RANDOM’], default ‘SMOOTH’ |
---|
Display size for proportional editing circle
Type : | float in [1e-05, 5000], default 0.0 |
---|
Draw only faces with the currently displayed image assigned
Type : | boolean, default False |
---|
Type of element to snap to
Type : | enum in [‘INCREMENT’, ‘VERTEX’, ‘EDGE’, ‘FACE’, ‘VOLUME’], default ‘INCREMENT’ |
---|
Type of element to snap to
Type : | enum in [‘INCREMENT’, ‘NODE_X’, ‘NODE_Y’, ‘NODE_XY’], default ‘INCREMENT’ |
---|
Which part to snap onto the target
Type : | enum in [‘CLOSEST’, ‘CENTER’, ‘MEDIAN’, ‘ACTIVE’], default ‘CLOSEST’ |
---|
Type of element to snap to
Type : | enum in [‘INCREMENT’, ‘VERTEX’], default ‘INCREMENT’ |
---|
Type : | UnifiedPaintSettings, (readonly, never None) |
---|
Ensure all bone-deforming vertex groups add up to 1.0 while weight painting
Type : | boolean, default False |
---|
DOC BROKEN
Type : | boolean, default False |
---|
DOC BROKEN
Type : | boolean, default False |
---|
DOC BROKEN
Type : | boolean, default False |
---|
DOC BROKEN
Type : | boolean, default False |
---|
Allow drawing multiple strokes at a time with Grease Pencil
Type : | boolean, default False |
---|
Automatic keyframe insertion for Objects and Bones
Type : | boolean, default False |
---|
Automatic keyframe insertion using active Keying Set only
Type : | boolean, default False |
---|
Automatically merge vertices moved to the same location
Type : | boolean, default False |
---|
Paint across all selected bones while weight painting
Type : | boolean, default False |
---|
Proportional editing mask mode
Type : | boolean, default False |
---|
Proportional editing object mode
Type : | boolean, default False |
---|
Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking
Type : | boolean, default False |
---|
Snap during transform
Type : | boolean, default False |
---|
Align rotation with the snapping target
Type : | boolean, default False |
---|
Consider objects as whole when finding volume center
Type : | boolean, default False |
---|
Project individual elements on the surface of other objects
Type : | boolean, default False |
---|
Snap onto itself (editmode)
Type : | boolean, default False |
---|
Enable brush for UV sculpting
Type : | boolean, default False |
---|
Keep UV and edit mode mesh selection in sync
Type : | boolean, default False |
---|
Algorithm used for UV relaxation
Type : | enum in [‘LAPLACIAN’, ‘HC’], default ‘LAPLACIAN’ |
---|
Brush operates on all islands
Type : | boolean, default False |
---|
Disable editing of boundary edges
Type : | boolean, default False |
---|
Select Tools for the UV sculpt brushes
Type : | enum in [‘PINCH’, ‘RELAX’, ‘GRAB’], default ‘PINCH’ |
---|
UV selection and display mode
Type : | enum in [‘VERTEX’, ‘EDGE’, ‘FACE’, ‘ISLAND’], default ‘VERTEX’ |
---|
Weight to assign in vertex groups
Type : | float in [0, 1], default 0.0 |
---|
Type : | VertexPaint, (readonly) |
---|
Type : | VertexPaint, (readonly) |
---|
Inherited Properties
Inherited Functions
References