base classes — bpy_struct, PropertyGroup
Scale factor for encasing strand width
Type : | float in [0, 100], default 1.01 |
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Interpolation method
Type : | enum in [‘LINEAR’, ‘CARDINAL’, ‘BSPLINE’], default ‘BSPLINE’ |
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Method for line segment intersection
Type : | enum in [‘ACCURATE’, ‘QT_CORRECTED’, ‘ENDCORRECTED’, ‘QT_UNCORRECTED’], default ‘ACCURATE’ |
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Scale factor for tangent normal removal (zero gives ray normal)
Type : | float in [0, 2], default 1.0 |
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Hair rendering mode
Type : | enum in [‘CUSTOM’, ‘TANGENT_SHADING’, ‘TRUE_NORMAL’, ‘ACCURATE_PRESET’], default ‘TRUE_NORMAL’ |
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Type of primitive used for hair rendering
Type : | enum in [‘TRIANGLES’, ‘LINE_SEGMENTS’, ‘CURVE_SEGMENTS’], default ‘LINE_SEGMENTS’ |
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Resolution of generated mesh
Type : | int in [3, 64], default 3 |
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Number of segments between path keys (note that this combines with the ‘draw step’ value)
Type : | int in [1, 64], default 1 |
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Method for creating triangle geometry
Type : | enum in [‘CAMERA’, ‘RIBBONS’, ‘TESSELLATED’], default ‘CAMERA’ |
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Test back-faces of strands
Type : | boolean, default False |
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Type : | boolean, default True |
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Activate Cycles hair rendering for particle system
Type : | boolean, default True |
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Ignore strands encasing a ray’s initial location
Type : | boolean, default True |
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Fill gaps between segments (requires more memory)
Type : | boolean, default False |
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Use parents with children
Type : | boolean, default False |
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Use vertex normals
Type : | boolean, default True |
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Use the tangent normal for all normals
Type : | boolean, default False |
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Correct the tangent normal for the strand’s slope
Type : | boolean, default False |
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Use the tangent normal for actual normal
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
References