Modifier(bpy_struct)

base class — bpy_struct

subclasses — SmoothModifier, SubsurfModifier, ScrewModifier, CastModifier, BevelModifier, BuildModifier, VertexWeightProximityModifier, UVProjectModifier, ArrayModifier, ClothModifier, DynamicPaintModifier, SmokeModifier, CollisionModifier, SolidifyModifier, MirrorModifier, TriangulateModifier, ShrinkwrapModifier, MultiresModifier, RemeshModifier, CurveModifier, ArmatureModifier, SimpleDeformModifier, DisplaceModifier, BooleanModifier, VertexWeightEditModifier, MaskModifier, EdgeSplitModifier, SkinModifier, LatticeModifier, SurfaceModifier, DecimateModifier, VertexWeightMixModifier, MeshDeformModifier, ParticleInstanceModifier, WarpModifier, ParticleSystemModifier, UVWarpModifier, LaplacianSmoothModifier, HookModifier, ExplodeModifier, WaveModifier, OceanModifier, SoftBodyModifier, FluidSimulationModifier

class bpy.types.Modifier(bpy_struct)

Modifier affecting the geometry data of an object

name

Modifier name

Type :string, default “”, (never None)
show_expanded

Set modifier expanded in the user interface

Type :boolean, default False
show_in_editmode

Use modifier while in the Edit mode

Type :boolean, default False
show_on_cage

Enable direct editing of modifier control cage

Type :boolean, default False
show_render

Use modifier during rendering

Type :boolean, default False
show_viewport

Display modifier in realtime

Type :boolean, default False
type
Type :enum in [‘UV_PROJECT’, ‘UV_WARP’, ‘VERTEX_WEIGHT_EDIT’, ‘VERTEX_WEIGHT_MIX’, ‘VERTEX_WEIGHT_PROXIMITY’, ‘ARRAY’, ‘BEVEL’, ‘BOOLEAN’, ‘BUILD’, ‘DECIMATE’, ‘EDGE_SPLIT’, ‘MASK’, ‘MIRROR’, ‘MULTIRES’, ‘REMESH’, ‘SCREW’, ‘SKIN’, ‘SOLIDIFY’, ‘SUBSURF’, ‘TRIANGULATE’, ‘ARMATURE’, ‘CAST’, ‘CURVE’, ‘DISPLACE’, ‘HOOK’, ‘LAPLACIANSMOOTH’, ‘LATTICE’, ‘MESH_DEFORM’, ‘SHRINKWRAP’, ‘SIMPLE_DEFORM’, ‘SMOOTH’, ‘WARP’, ‘WAVE’, ‘CLOTH’, ‘COLLISION’, ‘DYNAMIC_PAINT’, ‘EXPLODE’, ‘FLUID_SIMULATION’, ‘OCEAN’, ‘PARTICLE_INSTANCE’, ‘PARTICLE_SYSTEM’, ‘SMOKE’, ‘SOFT_BODY’, ‘SURFACE’], default ‘UV_PROJECT’, (readonly)
use_apply_on_spline

Apply this and all preceding deformation modifiers on splines’ points rather than on filled curve/surface

Type :boolean, default False

Inherited Properties

Inherited Functions

References

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MotionPath(bpy_struct)