ShaderNodeTexMusgrave(ShaderNode)

base classes — bpy_struct, Node, ShaderNode

class bpy.types.ShaderNodeTexMusgrave(ShaderNode)
color_mapping

Color mapping settings

Type :ColorMapping, (readonly, never None)
musgrave_type
Type :enum in [‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’], default ‘MULTIFRACTAL’
texture_mapping

Texture coordinate mapping settings

Type :TexMapping, (readonly, never None)
classmethod get_node_type()

Get the identifier of the node type

Returns:Result
Return type:string, (never None)

Inherited Properties

Inherited Functions

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ShaderNodeTexMagic(ShaderNode)

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ShaderNodeTexNoise(ShaderNode)